Seven Seals
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By role

Six roles, from the cards and the shown stats

A role comes from a rule the page can state: a sentence on the unit's card, or a stat the game shows. A unit may hold several, and under each you can read the sentence that earned it. Nothing here says what to field.

Fliers 25

Its card says it flies, or has wings.
  1. Corrupt throne seraphUmbraUmbra unit
    It keeps the beauty, the wings and the healing touch of a celestial like Throne seraph, and it spreads fear through the ranks it faces.
    “It keeps the beauty, the wings and the healing touch of a celestial like Throne seraph, and it spreads fear through the ranks it faces.”
    600000 atk · 120000 hp
  2. Gale spiritReverieReverie unit
    The Welter can become anything, but it cannot keep a shape.
    “It flies, hurls lightning from far off and then strikes with raw power.”
    300000 atk · 60000 hp
  3. Bloodkiln drakePyrePyre unit
    It cannot be dismissed, and no shortage of geld or mana sets it free.
    “It flies, bites and then breathes fire, its scales turn most blows aside, and whole armies break at the sight of it.”
    250000 atk · 120000 hp
  4. FirebirdBloomBloom unit
    Mana alone sustains it, and it drinks a great deal.
    “It flies above the field and bursts into flame among the enemy, and what is torn from it grows back before the battle ends.”
    200000 atk · 70000 hp
  5. Throne seraphLumenLumen unit
    Heaven weighs every kingdom, and Weight counts armies.
    “It flies.”
    200000 atk · 80000 hp
  6. Pact fiendUmbraUmbra unit
    Do not mistake it for Deopa's guest.
    “Its wings carry it over the field, and it is still standing when a long battle ends.”
    100000 atk · 40000 hp
  7. Corrupt high seraphUmbraUmbra unit
    It still has the beauty, the wings and the healing touch of a celestial like High seraph.
    “It still has the beauty, the wings and the healing touch of a celestial like High seraph.”
    12000 atk · 7500 hp
  8. Blood drinkerUmbraUmbra unit
    All the restless dead borrow life.
    “It flies, moves first, strikes true at range, and holy light cuts it deepest.”
    9000 atk · 4500 hp
  9. Sky genieReverieReverie unit
    The Welter is raw power that can become anything and keep nothing.
    “It flies.”
    8000 atk · 7650 hp
  10. High seraphLumenLumen unit
    Like every called shape, it is held in the Hallow by mana.
    “In battle it flies, and it mends the wounds of the host around it; the card shows its strength.”
    4000 atk · 5000 hp
  11. Eagle lionBloomBloom unit
    They nest on bare crags where nothing seems to grow.
    “Eagle lion is a hunting beast of the Bloom heights, affinity-born where Bloom runs strong: a hunter's body with an eagle's wings.”
    2750 atk · 3750 hp
  12. Tri beastPyrePyre unit
    Pyre cultivators like to read their affinity in it.
    “Tri beast is a winged beast of dragon-kind from the Pyre wastes, affinity-born where Pyre runs strong.”
    2500 atk · 2200 hp
  13. Corrupt seraphUmbraUmbra unit
    Lumen mages who have faced it say it still has the beauty, the wings and the healing touch of a celestial like Seraph.
    “Lumen mages who have faced it say it still has the beauty, the wings and the healing touch of a celestial like Seraph.”
    2400 atk · 1500 hp
  14. SpecterUmbraUmbra unit
    The Human lineages sing that it is the shade of someone who died with something unfinished.
    “A mage calls this one up as a flying shade with Summon specter.”
    2400 atk · 1000 hp
  15. Air maidenReverieReverie unit
    Every foreign soul wakes in the Hallow remembering another life.
    “It flies, and it is quick.”
    1000 atk · 150 hp
  16. SeraphLumenLumen unit
    Lumen is the affinity of order and protection, and Umbra lies across the ring from it.
    “A mage casts Summon seraph, and the celestial comes on its wings to serve the kingdom.”
    800 atk · 1000 hp
  17. Wing drakePyrePyre unit
    Pyre cultivators often set them beside Bloodkiln drake, which eats a kingdom's people to sustain its body.
    “It flies in fast, drives a poisoned sting home, and rakes with its claws on the way out.”
    800 atk · 1000 hp
  18. Pod beastPlainPlain unit
    A lesser work made with Tellan, the Keeper of Tallies's method holds no Seal-shard, but operating it can release a bound creature without anyone casting a spell.
    “Pod beast is a small winged creature that guild artisans bind into a work.”
    500 atk · 1 hp
  19. Fae moteReverieReverie unit
    They are frail, but they are fast.
    “Fae mote is one of the smallest of the dream-folk, who live where Reverie runs strong: a winged speck of light with a temper.”
    400 atk · 75 hp
  20. Stone sentinelPlainPlain unit
    Made things are Plain, but the card counts this one as Umbra.
    “Stone sentinel is a made thing: winged stone, carved and set to watch.”
    400 atk · 300 hp
  21. Pixie drakeBloomBloom unit
    A kingdom recruits these little drakes through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
    “It flies, and it darts out of reach.”
    300 atk · 60 hp
  22. Winged horseLumenLumen unit
    It flies over walls and lines and fights with hoof and teeth.
    “Winged horse is a beast of the places where Lumen runs strong: a horse with wings, as quick in the air as on the ground.”
    300 atk · 290 hp
  23. HawkPlainPlain unit
    Hiring one costs geld, a person and a little mana, and the Barracks organise the contract.
    “Hawk is a hunting bird of the Hallow, hired out to kingdoms with the bird-keeper who flies it.”
    200 atk · 50 hp
  24. Temptress fiendUmbraUmbra unit
    The Human lords fear it more than its strength deserves.
    “It is quick and winged, and it is still on the field when a long fight ends.”
    200 atk · 50 hp
  25. Minor fiendUmbraUmbra unit
    Unlike most of the Deep's creatures, it is not called by a spell.
    “Minor fiend is the smallest of Deopa's creatures that a kingdom commonly sees: a winged shape that belongs to the Deep that Deopa, the Deep holds within himself.”
    150 atk · 80 hp

Strikes from afar 32

Its card says it shoots, hurls, spits or strikes from a distance.
  1. Tide spiritReverieReverie unit
    It strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle.
    “It strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle.”
    400000 atk · 72000 hp
  2. Gale spiritReverieReverie unit
    The Welter can become anything, but it cannot keep a shape.
    “It flies, hurls lightning from far off and then strikes with raw power.”
    300000 atk · 60000 hp
  3. Profane reaperUmbraUmbra unit
    On the field it lands an additional strike, finds its mark at range and spreads fear through the ranks.
    “On the field it lands an additional strike, finds its mark at range and spreads fear through the ranks.”
    210000 atk · 85000 hp
  4. ColossusLumenLumen unit
    It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.
    “It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.”
    200000 atk · 85000 hp
  5. Deep behemothReverieReverie unit
    The sea's depths it rises from are not Deopa's Deep, and it is not one of Deopa's creatures.
    “It crushes what is near, spits poison at what is far, strikes again, and lasts.”
    200000 atk · 100000 hp
  6. Frost spiritReverieReverie unit
    It strikes from afar with killing cold, and then strikes again.
    “It strikes from afar with killing cold, and then strikes again.”
    200000 atk · 90000 hp
  7. Rock spiritBloomBloom unit
    Mana alone keeps it standing, and a great deal of it.
    “It crushes what stands near it, strikes from afar with the power that moves it, and endures blows that would fell a company of soldiers.”
    100000 atk · 100000 hp
  8. Thunder giantPyrePyre unit
    Lords value them most against walls.
    “It stands back and breathes lightning, and it rarely misses.”
    16000 atk · 5800 hp
  9. Noble elfBloomBloom unit
    The noble lines claim to be older than the Scar.
    “They fight from afar.”
    13000 atk · 5000 hp
  10. Blood drinkerUmbraUmbra unit
    All the restless dead borrow life.
    “It flies, moves first, strikes true at range, and holy light cuts it deepest.”
    9000 atk · 4500 hp
  11. MindmawReverieReverie unit
    It consumes minds to sustain its own thought.
    “It strikes from a distance with raw power and then tears at the enemy's mind.”
    8000 atk · 5000 hp
  12. Sky genieReverieReverie unit
    The Welter is raw power that can become anything and keep nothing.
    “It strikes with raw power, then throws lightning from a distance, and its aim is true.”
    8000 atk · 7650 hp
  13. Flame geniePyrePyre unit
    Mana sustains it, like any summoned shape.
    “It is quick, it strikes true from afar with fire and then with raw power, and soldiers who face it often find their courage failing before the first blow lands.”
    5000 atk · 3600 hp
  14. Shade elf mageUmbraUmbra unit
    It does not come as a shape out of the Welter or up from the Deep.
    “Like every native, it has no Core, so what it hurls is not a spell.”
    4500 atk · 4500 hp
  15. Stone gazerReverieReverie unit
    Its gaze holds the living still.
    “It spits poison from a distance, fills its enemies with dread, and its scales turn blows.”
    2000 atk · 650 hp
  16. Snap plantBloomBloom unit
    Ordinary folk, who settle a kingdom's ground and grow its food, have their own name for them.
    “Those who keep their distance are no safer: it spits poison at them from afar.”
    1754 atk · 1344 hp
  17. Rogue magePlainPlain unit
    That, the artisans say, is where the bolts come from.
    “A renegade looses those effects in battle, and the mana in their hire and upkeep keeps the works charged.”
    1600 atk · 100 hp
  18. Star mageLumenLumen unit
    It strikes from a distance, first with raw power and then with lightning, and it moves quickly.
    “It strikes from a distance, first with raw power and then with lightning, and it moves quickly.”
    1200 atk · 750 hp
  19. Ember giantPyrePyre unit
    A kingdom recruits ember giants through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
    “In battle it stands back and hurls burning stone.”
    1100 atk · 700 hp
  20. Siege engineLumenLumen unit
    It throws stones from far behind the line, and in a siege it breaks walls.
    “It throws stones from far behind the line, and in a siege it breaks walls.”
    600 atk · 450 hp
  21. Elf mageBloomBloom unit
    A kingdom recruits elf mages through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
    “In battle it stands back and strikes from afar with power, aims true, and moves quickly out of reach.”
    500 atk · 100 hp
  22. Mind moteReverieReverie unit
    Reverie cultivators love to say that every Sealborn carries a world that now exists only in the mind: the life they remember from before they fell.
    “It strikes at the enemy's mind from a distance, and a crowd of them can unsettle a whole line.”
    460 atk · 100 hp
  23. Grove keeperBloomBloom unit
    A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
    “They tend living ground the way a farmer tends a field, and in war they strike from afar with the same power that makes their groves grow.”
    440 atk · 180 hp
  24. Temple guardLumenLumen unit
    It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it.
    “It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it.”
    400 atk · 375 hp
  25. Spirit mediumLumenLumen unit
    Ordinary folk say these listeners hear things beneath the ground.
    “In battle it stays behind the line, strikes at the enemy's mind from a distance and mends the wounds of its own side.”
    260 atk · 75 hp
  26. Oak maidenBloomBloom unit
    The grove-folk say each maiden belongs to one tree, and that the great tree-wardens who stand in the same grove, such as Tree guardian, are her elders.
    “They strike from afar and fight with beauty and charm, turning an enemy's attention where it does the enemy the least good.”
    240 atk · 70 hp
  27. Grand clericLumenLumen unit
    In battle it stands back, throws light at the enemy and mends the wounds of its own side.
    “In battle it stands back, throws light at the enemy and mends the wounds of its own side.”
    200 atk · 130 hp
  28. Hired trackerPlainPlain unit
    A tracker shoots from range, looses a second volley after the first and aims true.
    “A tracker shoots from range, looses a second volley after the first and aims true.”
    200 atk · 250 hp
  29. Elf bowmanBloomBloom unit
    A kingdom recruits elf bowmen through its Barracks, at a cost in geld, mana and people.
    “It shoots true, moves fast and is hard to hold still.”
    120 atk · 100 hp
  30. ApparitionReverieReverie unit
    A blade passes through it as through fog, and nothing that strikes at the mind can reach it.
    “It strikes at the enemy's mind from a distance and fills them with dread.”
    100 atk · 130 hp
  31. BowmanPlainPlain unit
    The bow is the first answer to a charge.
    “Bowman is one of the kingdom's own ordinary folk, drilled to stand behind the line and shoot.”
    80 atk · 80 hp
  32. Orc bowmanUmbraUmbra unit
    A kingdom recruits them through its Barracks for a little geld, a little mana and a person.
    “Still, a Umbra lord short of geld can put many of them behind the line, and at range numbers count.”
    80 atk · 100 hp

Casters 23

Its card says it strikes with power, lightning, fire, light or cold, or at the mind; or its name says mage, sorcerer or runecaster.
  1. Gale spiritReverieReverie unit
    The Welter can become anything, but it cannot keep a shape.
    “It flies, hurls lightning from far off and then strikes with raw power.”
    300000 atk · 60000 hp
  2. ColossusLumenLumen unit
    It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.
    “It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.”
    200000 atk · 85000 hp
  3. Frost spiritReverieReverie unit
    It strikes from afar with killing cold, and then strikes again.
    “It strikes from afar with killing cold, and then strikes again.”
    200000 atk · 90000 hp
  4. Throne seraphLumenLumen unit
    Heaven weighs every kingdom, and Weight counts armies.
    “It strikes, and then strikes again with light, and it mends the wounds of the host beneath it.”
    200000 atk · 80000 hp
  5. Celestial judgeLumenLumen unit
    It strikes first with raw power and then closes with a blade.
    “It strikes first with raw power and then closes with a blade.”
    13500 atk · 9000 hp
  6. Serpent queenLumenLumen unit
    She strikes with her coils and with lightning, and she aims true.
    “She strikes with her coils and with lightning, and she aims true.”
    13000 atk · 10500 hp
  7. MindmawReverieReverie unit
    It consumes minds to sustain its own thought.
    “It strikes from a distance with raw power and then tears at the enemy's mind.”
    8000 atk · 5000 hp
  8. Sky genieReverieReverie unit
    The Welter is raw power that can become anything and keep nothing.
    “It strikes with raw power, then throws lightning from a distance, and its aim is true.”
    8000 atk · 7650 hp
  9. Bone sorcererUmbraUmbra unit
    It looks like a scholar and strikes like a caster, but the natives lived without cores, and no native dead ever held one.
    “Its name says so: Bone sorcerer.”
    5500 atk · 7500 hp
  10. Dwarf runecasterPyrePyre unit
    Pyre is the affinity of destruction, and cultivators sometimes ask why its rune-cutters heal.
    “Its name says so: Dwarf runecaster.”
    5000 atk · 4500 hp
  11. Flame geniePyrePyre unit
    Mana sustains it, like any summoned shape.
    “It is quick, it strikes true from afar with fire and then with raw power, and soldiers who face it often find their courage failing before the first blow lands.”
    5000 atk · 3600 hp
  12. Shade elf mageUmbraUmbra unit
    It does not come as a shape out of the Welter or up from the Deep.
    “Its name says so: Shade elf mage.”
    4500 atk · 4500 hp
  13. Horned steedLumenLumen unit
    It strikes first with raw power from its horn, then with its hooves, and it is fast.
    “It strikes first with raw power from its horn, then with its hooves, and it is fast.”
    4000 atk · 2500 hp
  14. Rogue magePlainPlain unit
    That, the artisans say, is where the bolts come from.
    “Its name says so: Rogue mage.”
    1600 atk · 100 hp
  15. Star mageLumenLumen unit
    It strikes from a distance, first with raw power and then with lightning, and it moves quickly.
    “Star mage is a caster of the astral peoples, the native life that gathers where Lumen runs strong.”
    1200 atk · 750 hp
  16. Air maidenReverieReverie unit
    Every foreign soul wakes in the Hallow remembering another life.
    “It strikes with raw power, but it is frail and will not last long against a real blow.”
    1000 atk · 150 hp
  17. Elf mageBloomBloom unit
    A kingdom recruits elf mages through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
    “In battle it stands back and strikes from afar with power, aims true, and moves quickly out of reach.”
    500 atk · 100 hp
  18. Mind moteReverieReverie unit
    Reverie cultivators love to say that every Sealborn carries a world that now exists only in the mind: the life they remember from before they fell.
    “It strikes at the enemy's mind from a distance, and a crowd of them can unsettle a whole line.”
    460 atk · 100 hp
  19. Fae moteReverieReverie unit
    They are frail, but they are fast.
    “They fly, and in battle they strike with raw power before almost anything else on the field has moved.”
    400 atk · 75 hp
  20. Temple guardLumenLumen unit
    It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it.
    “It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it.”
    400 atk · 375 hp
  21. Spirit mediumLumenLumen unit
    Ordinary folk say these listeners hear things beneath the ground.
    “In battle it stays behind the line, strikes at the enemy's mind from a distance and mends the wounds of its own side.”
    260 atk · 75 hp
  22. Grand clericLumenLumen unit
    In battle it stands back, throws light at the enemy and mends the wounds of its own side.
    “In battle it stands back, throws light at the enemy and mends the wounds of its own side.”
    200 atk · 130 hp
  23. ApparitionReverieReverie unit
    A blade passes through it as through fog, and nothing that strikes at the mind can reach it.
    “It strikes at the enemy's mind from a distance and fills them with dread.”
    100 atk · 130 hp

Siege 6

Its card says it breaks walls or fights a siege.
  1. ColossusLumenLumen unit
    It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.
    “It lasts long, aims true and breaks walls.”
    200000 atk · 85000 hp
  2. Workshop oxPlainPlain unit
    The workshop copy takes the form and leaves the shard behind.
    “It endures, it breaks walls, and it moves clumsily.”
    20000 atk · 15000 hp
  3. Quarry sentinelPlainPlain unit
    The guild artisans tell how it began.
    “It hits and answers blows with enormous force, endures, breaks walls and moves clumsily.”
    20000 atk · 15000 hp
  4. Thunder giantPyrePyre unit
    Lords value them most against walls.
    “Fortresses anchor a kingdom and barriers ward it, and a thunder giant is trained for siege work; what that does in battle is shown on the card.”
    16000 atk · 5800 hp
  5. Siege engineLumenLumen unit
    It throws stones from far behind the line, and in a siege it breaks walls.
    “Siege engine is a throwing engine of timber, rope and iron, with a crew of the kingdom's ordinary folk to aim and wind it.”
    600 atk · 450 hp
  6. SapperHumanHuman unit
    A Human lord builds works and walls, and their lineage's songs say that is where this service began.
    “The first of these soldiers, the songs tell, learned to break walls by building their own: a Human lord who knows how their walls stand knows how others' fall.”
    90 atk · 100 hp

Front line 10

Its counter attack is at least half its attack, so it strikes back as hard as it is struck.
  1. Workshop oxPlainPlain unit
    The workshop copy takes the form and leaves the shard behind.
    “Counter attack 20000 against attack 20000.”
    20000 atk · 15000 hp
  2. Quarry sentinelPlainPlain unit
    The guild artisans tell how it began.
    “Counter attack 20000 against attack 20000.”
    20000 atk · 15000 hp
  3. Fiend riderUmbraUmbra unit
    The Sealborn say it rides up out of the Deep the way the dead once went down into it: fast and without pause.
    “Counter attack 6000 against attack 10000.”
    10000 atk · 8500 hp
  4. MindmawReverieReverie unit
    It consumes minds to sustain its own thought.
    “Counter attack 4000 against attack 8000.”
    8000 atk · 5000 hp
  5. SellswordPlainPlain unit
    Do not mistake one for a Wanderer.
    “Counter attack 300 against attack 600.”
    600 atk · 300 hp
  6. Frost apeReverieReverie unit
    It strikes with hands colder than ice, then breathes a blast of cold at its foes.
    “Counter attack 500 against attack 500.”
    500 atk · 1000 hp
  7. ZealotPlainPlain unit
    Such folk believe they fight in Daegred, the Sunward's light.
    “Counter attack 500 against attack 500.”
    500 atk · 500 hp
  8. Battle dogPlainPlain unit
    Hiring one costs geld, people and a little mana, and the Barracks organise the contract.
    “Counter attack 200 against attack 400.”
    400 atk · 400 hp
  9. Warg riderUmbraUmbra unit
    A kingdom recruits them through its Barracks for geld, a little mana and people.
    “Counter attack 150 against attack 200.”
    200 atk · 550 hp
  10. ApparitionReverieReverie unit
    A blade passes through it as through fog, and nothing that strikes at the mind can reach it.
    “Counter attack 350 against attack 100.”
    100 atk · 130 hp

Fodder 17

Hired for 100 geld or less per head.
  1. Man-at-ArmsHumanHuman unit
    This soldier serves the lineage's given word as well as its pay.
    87.5 geld per head.
    225 atk · 150 hp
  2. Cave dwellerPyrePyre unit
    A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
    80 geld per head.
    200 atk · 160 hp
  3. Dwarf axemanPyrePyre unit
    A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
    100 geld per head.
    200 atk · 160 hp
  4. Grand clericLumenLumen unit
    In battle it stands back, throws light at the enemy and mends the wounds of its own side.
    100 geld per head.
    200 atk · 130 hp
  5. RiderPlainPlain unit
    Riders strike hand to hand, but they arrive first.
    70 geld per head.
    180 atk · 120 hp
  6. Holy warriorLumenLumen unit
    They fight hand to hand, shoulder to shoulder behind their shields.
    50 geld per head.
    160 atk · 130 hp
  7. Minor fiendUmbraUmbra unit
    Unlike most of the Deep's creatures, it is not called by a spell.
    60 geld per head.
    150 atk · 80 hp
  8. Elf bowmanBloomBloom unit
    A kingdom recruits elf bowmen through its Barracks, at a cost in geld, mana and people.
    70 geld per head.
    120 atk · 100 hp
  9. ApparitionReverieReverie unit
    A blade passes through it as through fog, and nothing that strikes at the mind can reach it.
    50 geld per head.
    100 atk · 130 hp
  10. Orc marauderUmbraUmbra unit
    A kingdom recruits them through its Barracks for a little geld, a little mana and a person.
    30 geld per head.
    100 atk · 110 hp
  11. SpearmanPlainPlain unit
    What the spear does in battle is shown on the card.
    36 geld per head.
    100 atk · 90 hp
  12. SapperHumanHuman unit
    A Human lord builds works and walls, and their lineage's songs say that is where this service began.
    47.5 geld per head.
    90 atk · 100 hp
  13. Shield wallPlainPlain unit
    A Sealborn's wards consume mana, and when mana runs short they drop.
    38 geld per head.
    90 atk · 100 hp
  14. BowmanPlainPlain unit
    The bow is the first answer to a charge.
    40 geld per head.
    80 atk · 80 hp
  15. MilitiaPlainPlain unit
    Every kingdom begins its Turning with a few of them already standing.
    20 geld per head.
    80 atk · 80 hp
  16. Orc bowmanUmbraUmbra unit
    A kingdom recruits them through its Barracks for a little geld, a little mana and a person.
    30 geld per head.
    80 atk · 100 hp
  17. Famished serfPlainPlain unit
    They fight weakly and clumsily, and the card shows how little they add.
    1 geld per head.
    50 atk · 20 hp