By question
10 questions, answered from the cardsThe questions a visitor asks first, each answered with the entries whose cards answer it and, where a sentence did the work, that sentence. The cards say what things are and do; which to bring is yours.
- What flies, and what reaches it?
- What can a mage call, and at what price?
- What breaks walls?
- What fights in a battle besides the army?
- What strikes from afar?
- What strikes back as hard as it is struck?
- What is open to every casting core?
- What do Human lineages field?
- What is kept with mana, and what with geld?
- What lasts, and what is spent?
What flies, and what reaches it?
The cards name what flies. A few spells answer it, and a few lift the ground-bound.
These fly 25
- Air maiden
Reverie unitEvery foreign soul wakes in the Hallow remembering another life.“It flies, and it is quick.”1000 atk · 150 hp - Blood drinker
Umbra unitAll the restless dead borrow life.“It flies, moves first, strikes true at range, and holy light cuts it deepest.”9000 atk · 4500 hp - Corrupt high seraph
Umbra unitIt still has the beauty, the wings and the healing touch of a celestial like High seraph.“It still has the beauty, the wings and the healing touch of a celestial like High seraph.”12000 atk · 7500 hp - Corrupt seraph
Umbra unitLumen mages who have faced it say it still has the beauty, the wings and the healing touch of a celestial like Seraph.“Lumen mages who have faced it say it still has the beauty, the wings and the healing touch of a celestial like Seraph.”2400 atk · 1500 hp - Corrupt throne seraph
Umbra unitIt keeps the beauty, the wings and the healing touch of a celestial like Throne seraph, and it spreads fear through the ranks it faces.“It keeps the beauty, the wings and the healing touch of a celestial like Throne seraph, and it spreads fear through the ranks it faces.”600000 atk · 120000 hp - Bloodkiln drake
Pyre unitIt cannot be dismissed, and no shortage of geld or mana sets it free.“It flies, bites and then breathes fire, its scales turn most blows aside, and whole armies break at the sight of it.”250000 atk · 120000 hp - Eagle lion
Bloom unitThey nest on bare crags where nothing seems to grow.“Eagle lion is a hunting beast of the Bloom heights, affinity-born where Bloom runs strong: a hunter's body with an eagle's wings.”2750 atk · 3750 hp - Fae mote
Reverie unitThey are frail, but they are fast.“Fae mote is one of the smallest of the dream-folk, who live where Reverie runs strong: a winged speck of light with a temper.”400 atk · 75 hp - Firebird
Bloom unitMana alone sustains it, and it drinks a great deal.“It flies above the field and bursts into flame among the enemy, and what is torn from it grows back before the battle ends.”200000 atk · 70000 hp - Gale spirit
Reverie unitThe Welter can become anything, but it cannot keep a shape.“It flies, hurls lightning from far off and then strikes with raw power.”300000 atk · 60000 hp - Hawk
Plain unitHiring one costs geld, a person and a little mana, and the Barracks organise the contract.“Hawk is a hunting bird of the Hallow, hired out to kingdoms with the bird-keeper who flies it.”200 atk · 50 hp - High seraph
Lumen unitLike every called shape, it is held in the Hallow by mana.“In battle it flies, and it mends the wounds of the host around it; the card shows its strength.”4000 atk · 5000 hp - Minor fiend
Umbra unitUnlike most of the Deep's creatures, it is not called by a spell.“Minor fiend is the smallest of Deopa's creatures that a kingdom commonly sees: a winged shape that belongs to the Deep that Deopa, the Deep holds within himself.”150 atk · 80 hp - Pact fiend
Umbra unitDo not mistake it for Deopa's guest.“Its wings carry it over the field, and it is still standing when a long battle ends.”100000 atk · 40000 hp - Pixie drake
Bloom unitA kingdom recruits these little drakes through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.“It flies, and it darts out of reach.”300 atk · 60 hp - Pod beast
Plain unitA lesser work made with Tellan, the Keeper of Tallies's method holds no Seal-shard, but operating it can release a bound creature without anyone casting a spell.“Pod beast is a small winged creature that guild artisans bind into a work.”500 atk · 1 hp - Seraph
Lumen unitLumen is the affinity of order and protection, and Umbra lies across the ring from it.“A mage casts Summon seraph, and the celestial comes on its wings to serve the kingdom.”800 atk · 1000 hp - 8000 atk · 7650 hp
- Specter
Umbra unitThe Human lineages sing that it is the shade of someone who died with something unfinished.“A mage calls this one up as a flying shade with Summon specter.”2400 atk · 1000 hp - Stone sentinel
Plain unitMade things are Plain, but the card counts this one as Umbra.“Stone sentinel is a made thing: winged stone, carved and set to watch.”400 atk · 300 hp - Temptress fiend
Umbra unitThe Human lords fear it more than its strength deserves.“It is quick and winged, and it is still on the field when a long fight ends.”200 atk · 50 hp - 200000 atk · 80000 hp
- Tri beast
Pyre unitPyre cultivators like to read their affinity in it.“Tri beast is a winged beast of dragon-kind from the Pyre wastes, affinity-born where Pyre runs strong.”2500 atk · 2200 hp - Wing drake
Pyre unitPyre cultivators often set them beside Bloodkiln drake, which eats a kingdom's people to sustain its body.“It flies in fast, drives a poisoned sting home, and rakes with its claws on the way out.”800 atk · 1000 hp - Winged horse
Lumen unitIt flies over walls and lines and fights with hoof and teeth.“Winged horse is a beast of the places where Lumen runs strong: a horse with wings, as quick in the air as on the ground.”300 atk · 290 hp
These bring fliers down 4
- Elf swordsinger
Bloom unitThey are fiercest against the winged hosts of Lumen, such as Seraph.“They are fiercest against the winged hosts of Lumen, such as Seraph.”9000 atk · 6500 hp - Gale storm
Bloom spellBloom cultivators say the gale is the ground calling back what has left it.“Everything that flies on the enemy's side is thrown back and made to wait, so it moves later in the battle than its wings would carry it.”20,000 mana · battle - Heavy ground
Pyre spellEach side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance.“Every flying enemy company is dragged down and must fight on foot for that battle.”30,000 mana · battle - Summon elf swordsinger
Bloom spellThe blade-singers call themselves the Greenmother's pruning knife.“They fight hardest against the winged hosts of Lumen.”45,000 mana · summon
These lift what walks 3
- Levitation
Reverie spellEvery Sealborn is a foreign soul who remembers being somewhere else.“Before the fighting starts, one of the caster's companies, selected at random, rises from the ground and fights with the flying ability for the whole battle.”12,000 mana · battle - Sky rug
Plain itemIt is the work its side brings to the fight.“Next to him, they sing, the rug is a poor copy: it lifts an army for an afternoon, and never lifts a soul to Heaven's Gate.”Consumed on use - Tangle mesh
Plain itemIt is the work its side brings to the fight.“The artisans say the same guilds knot the mesh and weave Sky rug, and that each was made to answer the other: one lifts an army, and the other pulls a piece of it back down.”Consumed on use
What can a mage call, and at what price?
Every summoning spell, by the base mana the card shows, with what answers it.
under 10,000 mana 15
- Raise bone soldiers
Umbra spellEvery raising answers Odrin Half-Core.Calls Bone soldier2,500 mana, 1 turn per cast - Summon umbra
Plain spellUmbra cultivators say the shades are the thinnest of the stranded dead: remnants worn so far down that the spell can give them little more than a darkness to stand in.Calls Umbra2,500 mana, 1 turn per cast - Summon oak maiden
Bloom spellThe grove-folk say each maiden belongs to one tree, and that the great tree-wardens called by Summon tree guardian are her elders.Calls Oak maiden3,000 mana, 1 turn per cast - Summon strangling ivy
Bloom spellBloom cultivators teach it beside the story of Odrin Half-Core.Calls Strangling ivy3,000 mana, 1 turn per cast - Summon grubling
Pyre spellThe affinity-born peoples are native life that grows where an affinity runs strong.Calls Grubling4,500 mana, 1 turn per cast - Raise corpses
Plain spellThese are not the bodies the dead once had.Calls Risen corpse5,100 mana, 1 turn per cast - Beast summoning
Bloom spellIt is among the simpler spells, so even a mage whose core woke across the ring can learn it.Calls Great ape5,600 mana, 1 turn per cast - Summon spirit medium
Lumen spellMore answer as the caster's realm deepens; the card shows how many.Calls Spirit medium6,300 mana, 1 turn per cast - Summon winged horse
Lumen spellNewcomers who fell through the Scar tell a story about these steeds.Calls Winged horse6,300 mana, 1 turn per cast - Summon fae mote
Reverie spellEvery Sealborn is a foreign soul, and every one remembers being somewhere else.Calls Fae mote6,600 mana, 1 turn per cast - Summon mind mote
Reverie spellCasting it spends mana and turns.Calls Mind mote6,600 mana, 1 turn per cast - Summon dwarf zealot
Pyre spellFire-folk are among the affinity-born peoples: native life where an affinity runs strong.Calls Dwarf zealot6,800 mana, 1 turn per cast - Summon saurian
Pyre spellThe affinity-born peoples are native life that grows where an affinity runs strong.Calls Saurian6,800 mana, 1 turn per cast - Summon brook maiden
Bloom spellBloom's neighbours, Pyre and Lumen, can reach it, though outside Bloom it costs more, fails more easily and calls fewer.Calls Brook maiden7,900 mana, 2 turns per cast - Summon air maiden
Reverie spellIt is still a simple spell, yet it asks for more turns than the smallest summonings of its affinity.Calls Air maiden8,100 mana, 2 turns per cast
10,000 to 100,000 mana 36
- Raise corpse eaters
Plain spellUmbra cultivators have an explanation.Calls Corpse eater15,600 mana, 2 turns per cast - Summon cinder hound
Pyre spellBeasts are among the affinity-born, native life that grows where an affinity runs strong.Calls Cinder hound24,400 mana, 3 turns per cast - Summon sea singer
Reverie spellCasting it spends mana and turns.Calls Sea singer24,500 mana, 3 turns per cast - Summon seraph
Lumen spellWhere Lumen runs strong, the Hallow has celestial peoples among its affinity-born life.Calls Seraph27,000 mana, 3 turns per cast - Summon star mage
Lumen spellThe Hallow's affinity-born life includes astral peoples, and Lumen cultivators count these casters among them.Calls Star mage27,000 mana, 3 turns per cast - Summon stone gazer
Reverie spellThe Welter can become anything, but it can keep nothing.Calls Stone gazer27,000 mana, 3 turns per cast - Summon fire lizard
Pyre spellBeasts are among the affinity-born, native life that grows where an affinity runs strong.Calls Fire lizard28,900 mana, 3 turns per cast - Summon wing drake
Pyre spellDragons are among the affinity-born, native life that grows where an affinity runs strong.Calls Wing drake28,900 mana, 3 turns per cast - Summon bear shifter
Bloom spellThe bear-folk are proud that they carry Bloom.Calls Bear shifter Wolf shifter29,500 mana, 2 turns per cast - Summon screaming root
Bloom spellBloom cultivators tell where the scream came from.Calls Screaming root29,500 mana, 2 turns per cast - Summon ghost blade
Lumen spellThe Sealborn who cast it do not agree on what the warriors are, but the Human lineages have a song about them.Calls Ghost blade30,000 mana, 4 turns per cast - Summon horned steed
Lumen spellLumen cultivators remember these steeds in the story of Ysme of Lumen.Calls Horned steed30,000 mana, 4 turns per cast - Summon sky genie
Reverie spellCasting it spends mana and turns.Calls Sky genie30,000 mana, 4 turns per cast - Summon eagle lion
Bloom spellThey nest on bare crags where nothing seems to grow.Calls Eagle lion34,600 mana, 4 turns per cast - Summon tree guardian
Bloom spellThe treefolk hold a proud belief.Calls Tree guardian34,600 mana, 4 turns per cast - Summon frost ape
Reverie spellEvery Sealborn is a foreign soul who remembers being somewhere else.Calls Frost ape35,000 mana, 3 turns per cast - Summon horned fiend
Umbra spellDeopa's creatures are not all the same kind of thing.Calls Horned fiend35,500 mana, 2 turns per cast - Summon specter
Plain spellOrdinary folk tell a story about them.Calls Specter35,500 mana, 2 turns per cast - Summon dwarf runecaster
Pyre spellFire-folk are among the affinity-born peoples, native life where an affinity runs strong.Calls Dwarf runecaster40,000 mana, 4 turns per cast - Summon noble elf
Bloom spellThe noble lines believe they are older than the Scar, and that the Greenmother remembers her own.Calls Noble elf40,000 mana, 4 turns per cast - Summon serpent queen
Lumen spellNewcomers are often surprised to find serpents answering a call of light.Calls Serpent queen40,000 mana, 5 turns per cast - Summon multi serpent
Pyre spellBeasts are among the affinity-born, native life that grows where an affinity runs strong.Calls Multi serpent41,700 mana, 5 turns per cast - Summon elf swordsinger
Bloom spellThe blade-singers call themselves the Greenmother's pruning knife.Calls Elf swordsinger45,000 mana, 5 turns per cast - Summon snap plant
Bloom spellFarmers have their own name for them.Calls Snap plant45,000 mana, 5 turns per cast - Summon flame genie
Pyre spellSummoned things are shapes that a spell calls out of the Welter, the raw power that can become anything but keep nothing.Calls Flame genie46,800 mana, 4 turns per cast - Summon tri beast
Pyre spellBeasts are among the affinity-born, native life that grows where an affinity runs strong.Calls Tri beast46,800 mana, 4 turns per cast - Summon thunder giant
Pyre spellSummoned things are shapes that a spell calls out of the Welter, the raw power beyond the Covenant.Calls Thunder giant50,000 mana, 5 turns per cast - Summon high seraph
Lumen spellLumen cultivators tell the high ones' story with care.Calls High seraph52,000 mana, 5 turns per cast - Summon celestial judge
Lumen spellLumen cultivators tie these judges to the Law of Equals.Calls Celestial judge60,000 mana, 4 turns per cast - Summon psi ravager
Reverie spellThe price does not stop there.Calls Mindmaw65,700 mana, 6 turns per cast - Summon shade elf mage
Umbra spellElves are among the affinity-born peoples, the native life of the Hallow that grows where an affinity runs strong.Calls Shade elf mage75,000 mana, 4 turns per cast - Summon blood drinker
Plain spellOrdinary folk say these are the dead who learned to take their borrowed life by mouth, from enemies as well as from the kingdom that keeps them.Calls Blood drinker77,700 mana, 6 turns per cast - Summon fiend rider
Plain spellThe Human lineages have a song about them.Calls Fiend rider77,700 mana, 6 turns per cast - Summon bone sorcerer
Umbra spellUmbra cultivators say these are the dead who kept the most of their old shape while they waited, and that something of what they knew in life comes up with them.Calls Bone sorcerer79,900 mana, 6 turns per cast - Summon rampart fiend
Plain spellUmbra cultivators have a story for it.Calls Rampart fiend80,000 mana, 6 turns per cast
over 100,000 mana 10
- Summon storm spirits
Reverie spellThe Welter can become anything, but it can keep nothing.280,000 mana, 9 turns per cast - The Deepward Step
Plain spellWhere it is enabled, it calls up celestials descended into the Deep: celestial beings who went down into Deopa's Deep at the Breaking and now count among his creatures.300,000 mana, 10 turns per cast - Summon colossus
Lumen spellSummoned things are shapes a spell calls out of the Welter, and mana keeps them standing.Calls Colossus300,000 mana, 9 turns per cast - Summon crimson drake
Pyre spellDragons are among the affinity-born, native life that grows where an affinity runs strong.Calls Bloodkiln drake300,000 mana, 10 turns per cast - Summon deep behemoth
Reverie spellBefore anything existed there was only the Welter, raw power with no lasting shape, until seven beings found shapes that held and became the gods.Calls Deep behemoth300,000 mana, 9 turns per cast - Summon firebird
Bloom spellIt lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it.Calls Firebird300,000 mana, 8 turns per cast - Summon flame spirit
Pyre spellSummoned things are shapes that a spell calls out of the Welter, and elementals are among them.Calls Flame spirit300,000 mana, 8 turns per cast - Summon profane reaper
Umbra spellUmbra cultivators say the reapers are the Deep's answer to the Unmaker.Calls Profane reaper300,000 mana, 9 turns per cast - Summon rock spirit
Bloom spellIt lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it.Calls Rock spirit300,000 mana, 8 turns per cast - Summon throne seraph
Lumen spellA Sealborn reaches no further than the complex spells of neighbouring affinities, so this spell belongs to cores that woke in Lumen.Calls Throne seraph300,000 mana, 9 turns per cast
What breaks walls?
Units whose cards say they fight a siege, and the few spells that lend the siege ability.
Siege units 6
- Colossus
Lumen unitIt strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.“It lasts long, aims true and breaks walls.”200000 atk · 85000 hp - Sapper
Human unitA Human lord builds works and walls, and their lineage's songs say that is where this service began.“The first of these soldiers, the songs tell, learned to break walls by building their own: a Human lord who knows how their walls stand knows how others' fall.”90 atk · 100 hp - Workshop ox
Plain unitThe workshop copy takes the form and leaves the shard behind.“It endures, it breaks walls, and it moves clumsily.”20000 atk · 15000 hp - Siege engine
Lumen unitIt throws stones from far behind the line, and in a siege it breaks walls.“Siege engine is a throwing engine of timber, rope and iron, with a crew of the kingdom's ordinary folk to aim and wind it.”600 atk · 450 hp - Quarry sentinel
Plain unitThe guild artisans tell how it began.“It hits and answers blows with enormous force, endures, breaks walls and moves clumsily.”20000 atk · 15000 hp - Thunder giant
Pyre unitLords value them most against walls.“Fortresses anchor a kingdom and barriers ward it, and a thunder giant is trained for siege work; what that does in battle is shown on the card.”16000 atk · 5800 hp
Spells and crafts 2
- Blink stride
Reverie spellEach side brings one battle spell.“Before the fighting starts, one of the caster's companies, selected at random, learns to step through the dream of a wall.”8,000 mana · battle - Human siegecraft
Human spellThe card prices it as research.“Human siegecraft is the war craft of a Human lineage: where to strike a wall, how to press a line and when to hold.”passive
What fights in a battle besides the army?
Battle spells, battle items and battle heroes, as the cards mark them.
Battle spells (49)
- Alluring dreams
Reverie spellBefore the fighting, it calls Temptress fiend up out of the Deep to fight for the caster.40,000 mana · battle - Arrow ward
Lumen spellLumen cultivators call it a kingdom's great ward folded small enough to fit one company.700 mana · battle - Bark spirit
Bloom spellIt is among the simpler spells, so a mage of any affinity can learn it, though across the ring it costs more, fails more easily and lays a thinner skin.600 mana · battle - 700 mana · battle
- 8,000 mana · battle
- 10,000 mana · battle
- Brute might
Pyre spellThe gain grows as the caster's realm deepens toward full mastery of the spell, and the card shows how far.3,000 mana · battle - 20,000 mana · battle
- 14,000 mana · battle
- Conflagration
Pyre spellLike every battle spell, it must get past the ward, the resistance of its affinity and the creature's own resistance.500,000 mana · battle - Corrode mail
Bloom spellBloom artisans say a made thing is only borrowed from the ground, and the ground always asks for it back.20,000 mana · battle - 3,000 mana · battle
- Dazzling burst
Lumen spellLumen cultivators say the flash is pure order, too clear for the eye to find a mark through.3,500 mana · battle - 30,000 mana · battle
- 600 mana · battle
- 250,000 mana · battle
- Fire dart
Pyre spellThey carry no affinity of their own, so fire can ride their arrows without changing what they are.700 mana · battle - Flame orb
Pyre spellSealborn of Pyre call it Kindle grown large: the same spark, fed by a deeper core until it will not fit in a hand.20,000 mana · battle - Forked lightning
Pyre spellEach side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance.250,000 mana · battle - 20,000 mana · battle
- 8,000 mana · battle
- Heavy ground
Pyre spellEach side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance.30,000 mana · battle - 800 mana · battle
- Immobilize
Reverie spellA mage who has cultivated the core deeply enough can tighten the hold further, and a mage of Reverie can also make a company act later.10,000 mana · battle - 600 mana · battle
- 1,000 mana · battle
- 700 mana · battle
- 12,000 mana · battle
- Life drain
Umbra spellFor the length of a battle, every company the caster fields takes life from the enemies it strikes.20,000 mana · battle - Malediction
Umbra spellThe spell must still pass the enemy's ward, the resistance of its affinity and the creature's own resistance.700 mana · battle - 500 mana · battle
- 950 mana · battle
- Psychic lash
Reverie spellIt is still magic, so it must pass the ward, the resistance of its affinity and the creature's own resistance.20,000 mana · battle - 3,500 mana · battle
- Radiant blade
Lumen spellLumen cultivators say light is easiest to hold along an edge, and that it will not follow a thing once it leaves the hand.20,000 mana · battle - 700 mana · battle
- Restore fallen
Lumen spellLumen cultivators call it the deeper form of Silver palm mending, pressed by those who wanted the light to reach further down.20,000 mana · battle - 10,000 mana · battle
- Silk snare
Bloom spellIt is a small spell and a low in cost one, among the simpler spells, so a mage of any affinity can learn it, though across the ring it costs more and fails more easily.600 mana · battle - 8,000 mana · battle
- Slumber
Reverie spellAefenna, the Lamplighter, who holds Reverie, also holds the Third Seal, which keeps back a night without ending.700 mana · battle - 1,000 mana · battle
- 20,000 mana · battle
- Thunderbolt
Pyre spellIn a shard that woke in Pyre, the bolt also breaks the strike of an enemy company for the battle.40,000 mana · battle - 8,000 mana · battle
- Unmaking
Pyre spellUndon, the Unmaker, who holds this affinity, sealed on one term: no sealing lasts.40,000 mana · battle - 3,000 mana · battle
- 2,000 mana · battle
- Wondrous grace
Lumen spellLumen cultivators count it the last of three spells for the fallen, after Silver palm mending and Restore fallen.1,000,000 mana · battle
Battle items and relics (32)
- Consumed on use
- Consumed on use
- Beast ring
Bloom itemBeasts are among the Hallow's own native life, found where an affinity runs strong.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Pod beast seed
Plain itemBrought as the work its side carries into battle, it breaks open before the armies meet.Consumed on use - Consumed on use
- Salve jar
Plain itemIt is the work its side brings to a battle, and it does nothing until the fighting stops.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Blessed bomb
Lumen relicA commander may bring a work of their own into each battle, and this relic fills that place.Consumed on use - Calamity box
Pyre relicTellan records no maker, and where the shard lay before its binding is unknown.Reusable when ready - Reusable when ready
- Reusable when ready
Battle heroes (23)
- Bone caller
Umbra heroBone callers name Odrin Half-Core their first teacher, though none of them claims to have met him.Included in your observed upkeep; varies with level - Conjurer
Bloom heroA casting mage calls summoned things out of the Welter with a spell and pays mana to keep them standing.Included in your observed upkeep; varies with level - Cutthroat
Pyre heroIts kind serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds.Included in your observed upkeep; varies with level - Included in your observed upkeep; varies with level
- Drake rider
Pyre heroIts kind serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds.Included in your observed upkeep; varies with level - Deopa's guest
Umbra heroThe Deep lies inside the god, beneath the Hallow's remade ground and outside it.Included in your observed upkeep; varies with level - Flame caller
Pyre heroIt serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds.Included in your observed upkeep; varies with level - Hag
Umbra heroUmbra raises the restless dead on life borrowed from the living, and the kingdom pays in people.Included in your observed upkeep; varies with level - Huntress
Bloom heroIts kind serves in Bloom, the affinity of growth, beasts and living ground, which Virenna, the Greenmother holds.Included in your observed upkeep; varies with level - Minstrel
Reverie heroIt serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds.Included in your observed upkeep; varies with level - Mirage weaver
Reverie heroIt serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds.Included in your observed upkeep; varies with level - Included in your observed upkeep; varies with level
- Included in your observed upkeep; varies with level
- Included in your observed upkeep; varies with level
- Included in your observed upkeep; varies with level
- Included in your observed upkeep; varies with level
- Shield bearer
Lumen heroIt fights hand to hand, and it grows stronger and harder to kill the longer it serves.Included in your observed upkeep; varies with level - Included in your observed upkeep; varies with level
- Storm maiden
Reverie heroIt serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds.Included in your observed upkeep; varies with level - Temple healer
Lumen heroIt strikes with holy light from a distance, and it grows stronger and harder to kill the longer it serves.Included in your observed upkeep; varies with level - Included in your observed upkeep; varies with level
- Undead stalker
Lumen heroIts quarry is the restless dead: the natives' dead, stranded at the threshold of the Deep since the Breaking.Included in your observed upkeep; varies with level - Included in your observed upkeep; varies with level
What strikes from afar?
Units whose cards say they shoot, hurl, spit or strike from a distance.
Strikes from afar 32
- Apparition
Reverie unitA blade passes through it as through fog, and nothing that strikes at the mind can reach it.“It strikes at the enemy's mind from a distance and fills them with dread.”100 atk · 130 hp - Blood drinker
Umbra unitAll the restless dead borrow life.“It flies, moves first, strikes true at range, and holy light cuts it deepest.”9000 atk · 4500 hp - Bowman
Plain unitThe bow is the first answer to a charge.“Bowman is one of the kingdom's own ordinary folk, drilled to stand behind the line and shoot.”80 atk · 80 hp - Colossus
Lumen unitIt strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.“It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.”200000 atk · 85000 hp - Deep behemoth
Reverie unitThe sea's depths it rises from are not Deopa's Deep, and it is not one of Deopa's creatures.“It crushes what is near, spits poison at what is far, strikes again, and lasts.”200000 atk · 100000 hp - Elf bowman
Bloom unitA kingdom recruits elf bowmen through its Barracks, at a cost in geld, mana and people.“It shoots true, moves fast and is hard to hold still.”120 atk · 100 hp - Elf mage
Bloom unitA kingdom recruits elf mages through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.“In battle it stands back and strikes from afar with power, aims true, and moves quickly out of reach.”500 atk · 100 hp - Ember giant
Pyre unitA kingdom recruits ember giants through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.“In battle it stands back and hurls burning stone.”1100 atk · 700 hp - Flame genie
Pyre unitMana sustains it, like any summoned shape.“It is quick, it strikes true from afar with fire and then with raw power, and soldiers who face it often find their courage failing before the first blow lands.”5000 atk · 3600 hp - Frost spirit
Reverie unitIt strikes from afar with killing cold, and then strikes again.“It strikes from afar with killing cold, and then strikes again.”200000 atk · 90000 hp - Gale spirit
Reverie unitThe Welter can become anything, but it cannot keep a shape.“It flies, hurls lightning from far off and then strikes with raw power.”300000 atk · 60000 hp - Grand cleric
Lumen unitIn battle it stands back, throws light at the enemy and mends the wounds of its own side.“In battle it stands back, throws light at the enemy and mends the wounds of its own side.”200 atk · 130 hp - Grove keeper
Bloom unitA kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.“They tend living ground the way a farmer tends a field, and in war they strike from afar with the same power that makes their groves grow.”440 atk · 180 hp - Hired tracker
Plain unitA tracker shoots from range, looses a second volley after the first and aims true.“A tracker shoots from range, looses a second volley after the first and aims true.”200 atk · 250 hp - Mind mote
Reverie unitReverie cultivators love to say that every Sealborn carries a world that now exists only in the mind: the life they remember from before they fell.“It strikes at the enemy's mind from a distance, and a crowd of them can unsettle a whole line.”460 atk · 100 hp - 13000 atk · 5000 hp
- Oak maiden
Bloom unitThe grove-folk say each maiden belongs to one tree, and that the great tree-wardens who stand in the same grove, such as Tree guardian, are her elders.“They strike from afar and fight with beauty and charm, turning an enemy's attention where it does the enemy the least good.”240 atk · 70 hp - Orc bowman
Umbra unitA kingdom recruits them through its Barracks for a little geld, a little mana and a person.“Still, a Umbra lord short of geld can put many of them behind the line, and at range numbers count.”80 atk · 100 hp - Profane reaper
Umbra unitOn the field it lands an additional strike, finds its mark at range and spreads fear through the ranks.“On the field it lands an additional strike, finds its mark at range and spreads fear through the ranks.”210000 atk · 85000 hp - Mindmaw
Reverie unitIt consumes minds to sustain its own thought.“It strikes from a distance with raw power and then tears at the enemy's mind.”8000 atk · 5000 hp - Rock spirit
Bloom unitMana alone keeps it standing, and a great deal of it.“It crushes what stands near it, strikes from afar with the power that moves it, and endures blows that would fell a company of soldiers.”100000 atk · 100000 hp - Rogue mage
Plain unitThat, the artisans say, is where the bolts come from.“A renegade looses those effects in battle, and the mana in their hire and upkeep keeps the works charged.”1600 atk · 100 hp - Shade elf mage
Umbra unitIt does not come as a shape out of the Welter or up from the Deep.“Like every native, it has no Core, so what it hurls is not a spell.”4500 atk · 4500 hp - Siege engine
Lumen unitIt throws stones from far behind the line, and in a siege it breaks walls.“It throws stones from far behind the line, and in a siege it breaks walls.”600 atk · 450 hp - Sky genie
Reverie unitThe Welter is raw power that can become anything and keep nothing.“It strikes with raw power, then throws lightning from a distance, and its aim is true.”8000 atk · 7650 hp - Snap plant
Bloom unitOrdinary folk, who settle a kingdom's ground and grow its food, have their own name for them.“Those who keep their distance are no safer: it spits poison at them from afar.”1754 atk · 1344 hp - Spirit medium
Lumen unitOrdinary folk say these listeners hear things beneath the ground.“In battle it stays behind the line, strikes at the enemy's mind from a distance and mends the wounds of its own side.”260 atk · 75 hp - Star mage
Lumen unitIt strikes from a distance, first with raw power and then with lightning, and it moves quickly.“It strikes from a distance, first with raw power and then with lightning, and it moves quickly.”1200 atk · 750 hp - Stone gazer
Reverie unitIts gaze holds the living still.“It spits poison from a distance, fills its enemies with dread, and its scales turn blows.”2000 atk · 650 hp - Temple guard
Lumen unitIt fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it.“It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it.”400 atk · 375 hp - Thunder giant
Pyre unitLords value them most against walls.“It stands back and breathes lightning, and it rarely misses.”16000 atk · 5800 hp - Tide spirit
Reverie unitIt strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle.“It strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle.”400000 atk · 72000 hp
What strikes back as hard as it is struck?
Units whose counter attack is at least half their attack.
Front line 10
- Apparition
Reverie unitA blade passes through it as through fog, and nothing that strikes at the mind can reach it.“Counter attack 350 against attack 100.”100 atk · 130 hp - Battle dog
Plain unitHiring one costs geld, people and a little mana, and the Barracks organise the contract.“Counter attack 200 against attack 400.”400 atk · 400 hp - Fiend rider
Umbra unitThe Sealborn say it rides up out of the Deep the way the dead once went down into it: fast and without pause.“Counter attack 6000 against attack 10000.”10000 atk · 8500 hp - Frost ape
Reverie unitIt strikes with hands colder than ice, then breathes a blast of cold at its foes.“Counter attack 500 against attack 500.”500 atk · 1000 hp - Workshop ox
Plain unitThe workshop copy takes the form and leaves the shard behind.“Counter attack 20000 against attack 20000.”20000 atk · 15000 hp - Mindmaw
Reverie unitIt consumes minds to sustain its own thought.“Counter attack 4000 against attack 8000.”8000 atk · 5000 hp - 600 atk · 300 hp
- Quarry sentinel
Plain unitThe guild artisans tell how it began.“Counter attack 20000 against attack 20000.”20000 atk · 15000 hp - Warg rider
Umbra unitA kingdom recruits them through its Barracks for geld, a little mana and people.“Counter attack 150 against attack 200.”200 atk · 550 hp - Zealot
Plain unitSuch folk believe they fight in Daegred, the Sunward's light.“Counter attack 500 against attack 500.”500 atk · 500 hp
What is open to every casting core?
The Plain spells, which no affinity trains against its grain.
Plain spells 16
- enchantment
- enchantment
- 30,000 mana · battle
- 600 mana · battle
- The Deepward Step
Plain spellWhere it is enabled, it calls up celestials descended into the Deep: celestial beings who went down into Deopa's Deep at the Breaking and now count among his creatures.summon300,000 mana · summon - enchantment
- 15,600 mana · summon
- 5,100 mana · summon
- enchantment
- enchantment
- 1,000 mana · battle
- Summon blood drinker
Plain spellOrdinary folk say these are the dead who learned to take their borrowed life by mouth, from enemies as well as from the kingdom that keeps them.summon77,700 mana · summon - 77,700 mana · summon
- 80,000 mana · summon
- 35,500 mana · summon
- Summon umbra
Plain spellUmbra cultivators say the shades are the thinnest of the stranded dead: remnants worn so far down that the spell can give them little more than a darkness to stand in.summon2,500 mana · summon
What do Human lineages field?
Humans have no core and cast nothing; these are theirs.
Human 9
- 225 atk · 150 hp
- Sapper
Human unitA Human lord builds works and walls, and their lineage's songs say that is where this service began.90 atk · 100 hp - Field intel
Human spellIt shows one rival kingdom's army, and a kingdom's protections against scouting can turn it aside.2,500 mana · instant - passive
- passive
- passive
- Consumed on use
- 5000 geld, 0 mana
- Node
Human buildingA Sealborn's core draws mana of its own, but a Node gathers it from the ground itself, and it is not only for mages.1500 geld, 0 mana
What is kept with mana, and what with geld?
Ordinary upkeep per unit per spent turn, as the cards show it.
Kept with mana alone (37)
- Corrupt throne seraph
Umbra unitIt keeps the beauty, the wings and the healing touch of a celestial like Throne seraph, and it spreads fear through the ranks it faces.580 mana per turn600000 atk · 120000 hp - 200000 atk · 80000 hp
- Profane reaper
Umbra unitOn the field it lands an additional strike, finds its mark at range and spreads fear through the ranks.125 mana per turn210000 atk · 85000 hp - 200000 atk · 70000 hp
- 100000 atk · 85000 hp
- 100000 atk · 100000 hp
- Frost spirit
Reverie unitIt strikes from afar with killing cold, and then strikes again.70 mana per turn200000 atk · 90000 hp - 300000 atk · 60000 hp
- Tide spirit
Reverie unitIt strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle.60 mana per turn400000 atk · 72000 hp - Corrupt high seraph
Umbra unitIt still has the beauty, the wings and the healing touch of a celestial like High seraph.10 mana per turn12000 atk · 7500 hp - 20000 atk · 15000 hp
- 20000 atk · 15000 hp
- Bone sorcerer
Umbra unitIt looks like a scholar and strikes like a caster, but the natives lived without cores, and no native dead ever held one.5 mana per turn5500 atk · 7500 hp - Sky genie
Reverie unitThe Welter is raw power that can become anything and keep nothing.5 mana per turn8000 atk · 7650 hp - Rampart fiend
Umbra unitThe Sealborn who have fought beside it call it a wall that walks.4.75 mana per turn13600 atk · 10750 hp - Fiend rider
Umbra unitThe Sealborn say it rides up out of the Deep the way the dead once went down into it: fast and without pause.4.5 mana per turn10000 atk · 8500 hp - 9000 atk · 4500 hp
- 4000 atk · 5000 hp
- 8000 atk · 5000 hp
- Corrupt seraph
Umbra unitLumen mages who have faced it say it still has the beauty, the wings and the healing touch of a celestial like Seraph.2 mana per turn2400 atk · 1500 hp - 4200 atk · 4200 hp
- 200 atk · 50 hp
- Seraph
Lumen unitLumen is the affinity of order and protection, and Umbra lies across the ring from it.0.45 mana per turn800 atk · 1000 hp - Star mage
Lumen unitIt strikes from a distance, first with raw power and then with lightning, and it moves quickly.0.4 mana per turn1200 atk · 750 hp - 2000 atk · 650 hp
- Sea singer
Reverie unitEvery foreign soul wakes in the Hallow remembering another life.0.3 mana per turn3400 atk · 600 hp - Specter
Umbra unitThe Human lineages sing that it is the shade of someone who died with something unfinished.0.3 mana per turn2400 atk · 1000 hp - Horned fiend
Umbra unitThe Sealborn count it among the Deep's smaller bargains, less costly in people than the great shapes.0.25 mana per turn2750 atk · 950 hp - 940 atk · 150 hp
- Air maiden
Reverie unitEvery foreign soul wakes in the Hallow remembering another life.0.12 mana per turn1000 atk · 150 hp - 500 atk · 400 hp
- Umbra
Umbra unitIts bond is shallow, and its master can release its borrowed life and dismiss it.0.1 mana per turn600 atk · 250 hp - 400 atk · 75 hp
- Mind mote
Reverie unitReverie cultivators love to say that every Sealborn carries a world that now exists only in the mind: the life they remember from before they fell.0.06 mana per turn460 atk · 100 hp - Apparition
Reverie unitA blade passes through it as through fog, and nothing that strikes at the mind can reach it.0.03 mana per turn100 atk · 130 hp - Risen corpse
Umbra unitIn the Age of Odrin, Odrin Half-Core laid his affinity over such ground.0.02 mana per turn210 atk · 170 hp - 100 atk · 70 hp
Kept with geld (72)
- Bloodkiln drake
Pyre unitIt cannot be dismissed, and no shortage of geld or mana sets it free.16000 geld per turn250000 atk · 120000 hp - Colossus
Lumen unitIt strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.8000 geld per turn200000 atk · 85000 hp - Deep behemoth
Reverie unitThe sea's depths it rises from are not Deopa's Deep, and it is not one of Deopa's creatures.6400 geld per turn200000 atk · 100000 hp - Serpent queen
Lumen unitShe strikes with her coils and with lightning, and she aims true.215 geld per turn13000 atk · 10500 hp - Celestial judge
Lumen unitIt strikes first with raw power and then closes with a blade.200 geld per turn13500 atk · 9000 hp - 16000 atk · 5800 hp
- 5000 atk · 3600 hp
- War elephant
Plain unitHiring one is costly: a great deal of geld, a little mana and several people.80 geld per turn1000 atk · 1000 hp - Dwarf runecaster
Pyre unitPyre is the affinity of destruction, and cultivators sometimes ask why its rune-cutters heal.75 geld per turn5000 atk · 4500 hp - 2900 atk · 2600 hp
- 2750 atk · 3750 hp
- Horned steed
Lumen unitIt strikes first with raw power from its horn, then with its hooves, and it is fast.48 geld per turn4000 atk · 2500 hp - Elf swordsinger
Bloom unitThey are fiercest against the winged hosts of Lumen, such as Seraph.45 geld per turn9000 atk · 6500 hp - Shade elf mage
Umbra unitIt does not come as a shape out of the Welter or up from the Deep.45 geld per turn4500 atk · 4500 hp - 2500 atk · 2200 hp
- 13000 atk · 5000 hp
- Multi serpent
Pyre unitIt has one strange weakness for a Pyre beast: fire hurts it more than anything else.32 geld per turn3000 atk · 3000 hp - Siege engine
Lumen unitIt throws stones from far behind the line, and in a siege it breaks walls.28 geld per turn600 atk · 450 hp - Bear shifter
Bloom unitThey are often mistaken for their wilder cousins, Wolf shifter.20.8 geld per turn2300 atk · 1000 hp - Wolf shifter
Plain unitIn battle it fights hand to hand with a first blow and a follow-up blow, and presses in with a further strike besides.20.8 geld per turn2300 atk · 1000 hp - Battle dog
Plain unitHiring one costs geld, people and a little mana, and the Barracks organise the contract.16 geld per turn400 atk · 400 hp - 600 atk · 300 hp
- 3000 atk · 1000 hp
- Ember giant
Pyre unitA kingdom recruits ember giants through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.12 geld per turn1100 atk · 700 hp - 500 atk · 200 hp
- Poison maiden twin
Plain unitUpkeep is paid mostly in geld, with a small mana cost to keep the venom potent.12 geld per turn500 atk · 200 hp - 1600 atk · 100 hp
- 1000 atk · 700 hp
- Frost ape
Reverie unitIt strikes with hands colder than ice, then breathes a blast of cold at its foes.10 geld per turn500 atk · 1000 hp - Elf mage
Bloom unitA kingdom recruits elf mages through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.8 geld per turn500 atk · 100 hp - Hawk
Plain unitHiring one costs geld, a person and a little mana, and the Barracks organise the contract.8 geld per turn200 atk · 50 hp - Shadow novice
Umbra unitNo native has a Seal-shard, and only a shard can cast a spell.8 geld per turn700 atk · 100 hp - Temple guard
Lumen unitIt fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it.8 geld per turn400 atk · 375 hp - Wing drake
Pyre unitPyre cultivators often set them beside Bloodkiln drake, which eats a kingdom's people to sustain its body.8 geld per turn800 atk · 1000 hp - Brute giant
Pyre unitA kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.6.4 geld per turn400 atk · 300 hp - Holy champion
Lumen unitIt fights hand to hand, with a blade that carries light and a great shield.6.4 geld per turn360 atk · 240 hp - Hired tracker
Plain unitA tracker shoots from range, looses a second volley after the first and aims true.5.6 geld per turn200 atk · 250 hp - Pixie drake
Bloom unitA kingdom recruits these little drakes through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.5.6 geld per turn300 atk · 60 hp - Warg rider
Umbra unitA kingdom recruits them through its Barracks for geld, a little mana and people.5 geld per turn200 atk · 550 hp - Grand cleric
Lumen unitIn battle it stands back, throws light at the enemy and mends the wounds of its own side.4.8 geld per turn200 atk · 130 hp - Tunnel brute
Umbra unitThe Sealborn say its people dig toward the places where the Deep's threshold presses close to the ground, and that the dark there knits their wounds.4.8 geld per turn400 atk · 400 hp - Evangelist
Lumen unitOrdinary folk take it for what it seems: a wandering speaker who goes from village to village, preaching that a word once given must be kept.4 geld per turn10 atk · 133 hp - Stone sentinel
Plain unitMade things are Plain, but the card counts this one as Umbra.3.2 geld per turn400 atk · 300 hp - Winged horse
Lumen unitIt flies over walls and lines and fights with hoof and teeth.3.2 geld per turn300 atk · 290 hp - 250 atk · 200 hp
- Great ape
Bloom unitThey are one reason Bloom lords train Greenmother's Call, the art of beasts that Virenna, the Greenmother teaches.2.7 geld per turn240 atk · 450 hp - Dwarf guard
Pyre unitA kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.2.4 geld per turn300 atk · 220 hp - Minor fiend
Umbra unitUnlike most of the Deep's creatures, it is not called by a spell.2.4 geld per turn150 atk · 80 hp - Snap plant
Bloom unitOrdinary folk, who settle a kingdom's ground and grow its food, have their own name for them.2.4 geld per turn1754 atk · 1344 hp - Holy warrior
Lumen unitThey fight hand to hand, shoulder to shoulder behind their shields.2 geld per turn160 atk · 130 hp - Strangling ivy
Bloom unitThe ivy lashes at whatever stands within its reach and drinks the life of what it strikes, and in battle it grows back from what the blades cut away.2 geld per turn336 atk · 336 hp - Man-at-Arms
Human unitThis soldier serves the lineage's given word as well as its pay.1.8 geld per turn225 atk · 150 hp - Dwarf axeman
Pyre unitA kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.1.6 geld per turn200 atk · 160 hp - Dwarf zealot
Pyre unitThey take their creed from Undon, the Unmaker, who agreed to seal the Hallow on one term only: no sealing lasts.1.6 geld per turn275 atk · 250 hp - Swan maiden
Bloom unitA kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.1.6 geld per turn220 atk · 255 hp - 180 atk · 120 hp
- 300 atk · 250 hp
- Elf bowman
Bloom unitA kingdom recruits elf bowmen through its Barracks, at a cost in geld, mana and people.1.04 geld per turn120 atk · 100 hp - 125 atk · 150 hp
- Sapper
Human unitA Human lord builds works and walls, and their lineage's songs say that is where this service began.1 geld per turn90 atk · 100 hp - Spirit medium
Lumen unitOrdinary folk say these listeners hear things beneath the ground.0.92 geld per turn260 atk · 75 hp - Famished serf
Plain unitThey fight weakly and clumsily, and the card shows how little they add.0.8 geld per turn50 atk · 20 hp - Grove keeper
Bloom unitA kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.0.8 geld per turn440 atk · 180 hp - Oak maiden
Bloom unitThe grove-folk say each maiden belongs to one tree, and that the great tree-wardens who stand in the same grove, such as Tree guardian, are her elders.0.8 geld per turn240 atk · 70 hp - Shield wall
Plain unitA Sealborn's wards consume mana, and when mana runs short they drop.0.8 geld per turn90 atk · 100 hp - 100 atk · 90 hp
- 80 atk · 80 hp
- Cave dweller
Pyre unitA kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.0.6 geld per turn200 atk · 160 hp - 1680 atk · 1344 hp
- Militia
Plain unitEvery kingdom begins its Turning with a few of them already standing.0.32 geld per turn80 atk · 80 hp - Orc bowman
Umbra unitA kingdom recruits them through its Barracks for a little geld, a little mana and a person.0.16 geld per turn80 atk · 100 hp - Orc marauder
Umbra unitA kingdom recruits them through its Barracks for a little geld, a little mana and a person.0.16 geld per turn100 atk · 110 hp
What lasts, and what is spent?
Relics stay; most lesser works are spent in the battle where they are worn.
Permanent 44
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Drake cleaver
Pyre relicTellan records no maker, and where the shard lay before its binding is unknown.Permanent - Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Old kings amulet
Plain relicWhile it is held, the heroes in its holder's service learn more from every battle.Permanent - Onyx ankh
Umbra relicOn the ring of affinities, Umbra and Lumen lie across from each other and repel.Permanent - Permanent
- Sacred cup bright gold
Bloom relicAfter each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Bloom.Permanent - Sacred cup copper
Lumen relicAfter each battle, the cup restores some of its holder's fallen companies, but only if the holder's core woke in Lumen.Permanent - Sacred cup silver
Reverie relicAfter each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Reverie.Permanent - Sacred cup skull
Umbra relicAfter each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Umbra.Permanent - Sacred cup stained gold
Pyre relicAfter each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Pyre.Permanent - Permanent
- Saints tress
Lumen relicHeaven counts the tress in its holder's Weight, so the Law of Equals sets that kingdom among heavier rivals, and a conqueror can carry it off as spoils.Permanent - Scarlet standard
Pyre relicHeaven counts the standard in its holder's Weight, so the Law of Equals sets that kingdom among heavier rivals, and a conqueror can carry it off as spoils.Permanent - Permanent
- Shrouding mantle
Reverie relicWhile it is held, every attempt to spy out what lies in its holder's kingdom is turned aside.Permanent - Sinful idol
Umbra relicWhile it is held, its holder's kingdom resists spells of every affinity more strongly.Permanent - Smoldering resin
Pyre relicWhile it burns in its holder's kingdom, the holder's spells cost less mana, dispelling costs less, and casting fails less often.Permanent - Permanent
- Permanent
- Permanent
- Permanent
- Permanent
- Violet ring
Reverie relicWhile it is worn, its holder's spells cost less mana and fail less often, whatever their affinity.Permanent - Permanent
Reusable when ready 7
- Calamity box
Pyre relicTellan records no maker, and where the shard lay before its binding is unknown.Reusable when ready - Reusable when ready
- Reusable when ready
- Reusable when ready
- Reusable when ready
- Reusable when ready
- Scrying bowl
Reverie relicTurned on another kingdom, the bowl shows everything that matters there: its army, its geld and mana, its people, its buildings and the enchantments standing over it.Reusable when ready
Consumed on use 63
- Consumed on use
- Consumed on use
- Beast ring
Bloom itemBeasts are among the Hallow's own native life, found where an affinity runs strong.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Burial casket
Plain itemWhat lies inside is one of the restless dead, the natives' dead stranded at the threshold of Deopa, the Deep's Deep since the Breaking.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Grail chart
Plain itemThe chart claims to lead to the five sacred cups, the relic Sacred cup stained gold among them.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Loot coffer
Plain itemThe stationers, who sell lesser works at posted prices, sell coffers sealed and never say what is in them.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Novice primer
Plain itemOpen it in your own kingdom and it releases what is bound inside: a company of Toad or a company of Chipmunk, whichever chance decides.Consumed on use - Consumed on use
- Consumed on use
- Pod beast seed
Plain itemBrought as the work its side carries into battle, it breaks open before the armies meet.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Salve jar
Plain itemIt is the work its side brings to a battle, and it does nothing until the fighting stops.Consumed on use - Seeing sphere
Plain itemTurn it on a rival and it shows two things: the rival's army and the geld in its stores.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Small reprieve
Plain itemRead it in your own kingdom and the newest hostile enchantment laid on that kingdom lifts.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Wayfinder
Plain itemBeyond every kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed.Consumed on use - Consumed on use
- Blessed bomb
Lumen relicA commander may bring a work of their own into each battle, and this relic fills that place.Consumed on use - Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Consumed on use
- Salt sea scroll
Lumen relicWritten in it is The Sunward Enclosure, one of the five oldest spells, older than the Scar.Consumed on use - Consumed on use
- Shadow vellum
Umbra relicWritten on it is The Deepward Step, one of the five oldest spells, older than the Scar.Consumed on use - Shelter orb
Lumen relicSome protective relics depend on the Covenant's shelter and stop working on the last day, after the final Seal opens.Consumed on use - Stone lore book
Pyre relicCut into those leaves is The Ash Furrow, one of the five oldest spells, older than the Scar.Consumed on use - Thrall rouge
Reverie relicIt is used once, against another kingdom, and it takes a hero from that kingdom's service into its holder's.Consumed on use - Consumed on use
- Unweaving scroll
Bloom relicWritten in it is Greenmother's Unbinding, one of the five oldest spells, older than the Scar.Consumed on use








