Entries
423 entries · what things are and do| Air maiden Every foreign soul wakes in the Hallow remembering another life. |
1000 atk · 150 hp | |||
| Apparition A blade passes through it as through fog, and nothing that strikes at the mind can reach it. |
100 atk · 130 hp | |||
| Armiger It fights hand to hand and holds where lighter soldiers break. |
250 atk · 200 hp | |||
| Battle dog Hiring one costs geld, people and a little mana, and the Barracks organise the contract. |
400 atk · 400 hp | |||
| Bear shifter They are often mistaken for their wilder cousins, Wolf shifter. |
2300 atk · 1000 hp | |||
| Blood drinker All the restless dead borrow life. |
9000 atk · 4500 hp | |||
| Bone soldier It keeps no corpse across Turnings. |
100 atk · 70 hp | |||
| Bone sorcerer It looks like a scholar and strikes like a caster, but the natives lived without cores, and no native dead ever held one. |
5500 atk · 7500 hp | |||
| Bowman The bow is the first answer to a charge. |
80 atk · 80 hp | |||
| Brook maiden A Sealborn calls her with Summon brook maiden. |
940 atk · 150 hp | |||
| Brute giant A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
400 atk · 300 hp | |||
| Cave dweller A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
200 atk · 160 hp | |||
| Celestial judge It strikes first with raw power and then closes with a blade. |
13500 atk · 9000 hp | |||
| Chipmunk It has no recruitment price and asks no upkeep. |
10 atk · 10 hp | |||
| Cinder hound Mana sustains it, and its card sets a keep in geld as well. |
1000 atk · 700 hp | |||
| Colossus It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers. |
200000 atk · 85000 hp | |||
| Corpse eater The Sealborn say hunger is what binds it so deeply. |
500 atk · 400 hp | |||
| Corrupt high seraph It still has the beauty, the wings and the healing touch of a celestial like High seraph. |
12000 atk · 7500 hp | |||
| Corrupt seraph Lumen mages who have faced it say it still has the beauty, the wings and the healing touch of a celestial like Seraph. |
2400 atk · 1500 hp | |||
| Corrupt throne seraph It keeps the beauty, the wings and the healing touch of a celestial like Throne seraph, and it spreads fear through the ranks it faces. |
600000 atk · 120000 hp | |||
| Bloodkiln drake It cannot be dismissed, and no shortage of geld or mana sets it free. |
250000 atk · 120000 hp | |||
| Deep behemoth The sea's depths it rises from are not Deopa's Deep, and it is not one of Deopa's creatures. |
200000 atk · 100000 hp | |||
| Dread illusion It strikes at the mind, and its blow is real enough. |
400 atk · 1 hp | |||
| Dwarf axeman A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
200 atk · 160 hp | |||
| Dwarf guard A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
300 atk · 220 hp | |||
| Dwarf runecaster Pyre is the affinity of destruction, and cultivators sometimes ask why its rune-cutters heal. |
5000 atk · 4500 hp | |||
| Dwarf zealot They take their creed from Undon, the Unmaker, who agreed to seal the Hallow on one term only: no sealing lasts. |
275 atk · 250 hp | |||
| Eagle lion They nest on bare crags where nothing seems to grow. |
2750 atk · 3750 hp | |||
| Elf bowman A kingdom recruits elf bowmen through its Barracks, at a cost in geld, mana and people. |
120 atk · 100 hp | |||
| Elf mage A kingdom recruits elf mages through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
500 atk · 100 hp | |||
| Elf swordsinger They are fiercest against the winged hosts of Lumen, such as Seraph. |
9000 atk · 6500 hp | |||
| Ember giant A kingdom recruits ember giants through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
1100 atk · 700 hp | |||
| Evangelist Ordinary folk take it for what it seems: a wandering speaker who goes from village to village, preaching that a word once given must be kept. |
10 atk · 133 hp | |||
| Ewe The flock warden is a kind of Wanderer. |
10 atk · 10 hp | |||
| Fae mote They are frail, but they are fast. |
400 atk · 75 hp | |||
| Famished serf They fight weakly and clumsily, and the card shows how little they add. |
50 atk · 20 hp | |||
| Fiend rider The Sealborn say it rides up out of the Deep the way the dead once went down into it: fast and without pause. |
10000 atk · 8500 hp | |||
| Fire lizard Mana sustains it, and its card sets a keep in geld as well. |
3000 atk · 1000 hp | |||
| Firebird Mana alone sustains it, and it drinks a great deal. |
200000 atk · 70000 hp | |||
| Flame genie Mana sustains it, like any summoned shape. |
5000 atk · 3600 hp | |||
| Flame spirit Mana alone keeps it burning, and a great deal of it. |
100000 atk · 85000 hp | |||
| Frost ape It strikes with hands colder than ice, then breathes a blast of cold at its foes. |
500 atk · 1000 hp | |||
| Frost spirit It strikes from afar with killing cold, and then strikes again. |
200000 atk · 90000 hp | |||
| Gale spirit The Welter can become anything, but it cannot keep a shape. |
300000 atk · 60000 hp | |||
| Ghost blade It fights with a blade that carries light. |
2900 atk · 2600 hp | |||
| Grand cleric In battle it stands back, throws light at the enemy and mends the wounds of its own side. |
200 atk · 130 hp | |||
| Great ape They are one reason Bloom lords train Greenmother's Call, the art of beasts that Virenna, the Greenmother teaches. |
240 atk · 450 hp | |||
| Grove keeper A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
440 atk · 180 hp | |||
| Grubling The Flint lineage keeps a song about them. |
125 atk · 150 hp | |||
| Hawk Hiring one costs geld, a person and a little mana, and the Barracks organise the contract. |
200 atk · 50 hp | |||
| High seraph Like every called shape, it is held in the Hallow by mana. |
4000 atk · 5000 hp | |||
| Hired tracker A tracker shoots from range, looses a second volley after the first and aims true. |
200 atk · 250 hp | |||
| Holy champion It fights hand to hand, with a blade that carries light and a great shield. |
360 atk · 240 hp | |||
| Holy warrior They fight hand to hand, shoulder to shoulder behind their shields. |
160 atk · 130 hp | |||
| Horned fiend The Sealborn count it among the Deep's smaller bargains, less costly in people than the great shapes. |
2750 atk · 950 hp | |||
| Horned steed It strikes first with raw power from its horn, then with its hooves, and it is fast. |
4000 atk · 2500 hp | |||
| Man-at-Arms This soldier serves the lineage's given word as well as its pay. |
225 atk · 150 hp | |||
| Sapper A Human lord builds works and walls, and their lineage's songs say that is where this service began. |
90 atk · 100 hp | |||
| Workshop ox The workshop copy takes the form and leaves the shard behind. |
20000 atk · 15000 hp | |||
| Militia Every kingdom begins its Turning with a few of them already standing. |
80 atk · 80 hp | |||
| Mind mote Reverie cultivators love to say that every Sealborn carries a world that now exists only in the mind: the life they remember from before they fell. |
460 atk · 100 hp | |||
| Minor fiend Unlike most of the Deep's creatures, it is not called by a spell. |
150 atk · 80 hp | |||
| Multi serpent It has one strange weakness for a Pyre beast: fire hurts it more than anything else. |
3000 atk · 3000 hp | |||
| Noble elf The noble lines claim to be older than the Scar. |
13000 atk · 5000 hp | |||
| Oak maiden The grove-folk say each maiden belongs to one tree, and that the great tree-wardens who stand in the same grove, such as Tree guardian, are her elders. |
240 atk · 70 hp | |||
| Orc bowman A kingdom recruits them through its Barracks for a little geld, a little mana and a person. |
80 atk · 100 hp | |||
| Orc marauder A kingdom recruits them through its Barracks for a little geld, a little mana and a person. |
100 atk · 110 hp | |||
| Pact fiend Do not mistake it for Deopa's guest. |
100000 atk · 40000 hp | |||
| Pixie drake A kingdom recruits these little drakes through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
300 atk · 60 hp | |||
| Pod beast A lesser work made with Tellan, the Keeper of Tallies's method holds no Seal-shard, but operating it can release a bound creature without anyone casting a spell. |
500 atk · 1 hp | |||
| Poison maiden The poisoners say their venom is a craft, not a spell. |
500 atk · 200 hp | |||
| Poison maiden twin Upkeep is paid mostly in geld, with a small mana cost to keep the venom potent. |
500 atk · 200 hp | |||
| Profane reaper On the field it lands an additional strike, finds its mark at range and spreads fear through the ranks. |
210000 atk · 85000 hp | |||
| Mindmaw It consumes minds to sustain its own thought. |
8000 atk · 5000 hp | |||
| Rampart fiend The Sealborn who have fought beside it call it a wall that walks. |
13600 atk · 10750 hp | |||
| Rider Riders strike hand to hand, but they arrive first. |
180 atk · 120 hp | |||
| Risen corpse In the Age of Odrin, Odrin Half-Core laid his affinity over such ground. |
210 atk · 170 hp | |||
| Rock spirit Mana alone keeps it standing, and a great deal of it. |
100000 atk · 100000 hp | |||
| Rogue mage That, the artisans say, is where the bolts come from. |
1600 atk · 100 hp | |||
| Saurian Sealborn who command them say the lizard-folk keep time strangely. |
300 atk · 250 hp | |||
| Screaming root Bloom cultivators tell a story about the scream. |
1680 atk · 1344 hp | |||
| Sea singer Every foreign soul wakes in the Hallow remembering another life. |
3400 atk · 600 hp | |||
| Sellsword Do not mistake one for a Wanderer. |
600 atk · 300 hp | |||
| Seraph Lumen is the affinity of order and protection, and Umbra lies across the ring from it. |
800 atk · 1000 hp | |||
| Serpent queen She strikes with her coils and with lightning, and she aims true. |
13000 atk · 10500 hp | |||
| Shade elf mage It does not come as a shape out of the Welter or up from the Deep. |
4500 atk · 4500 hp | |||
| Shadow novice No native has a Seal-shard, and only a shard can cast a spell. |
700 atk · 100 hp | |||
| Shield wall A Sealborn's wards consume mana, and when mana runs short they drop. |
90 atk · 100 hp | |||
| Siege engine It throws stones from far behind the line, and in a siege it breaks walls. |
600 atk · 450 hp | |||
| Sky genie The Welter is raw power that can become anything and keep nothing. |
8000 atk · 7650 hp | |||
| Snap plant Ordinary folk, who settle a kingdom's ground and grow its food, have their own name for them. |
1754 atk · 1344 hp | |||
| Spearman What the spear does in battle is shown on the card. |
100 atk · 90 hp | |||
| Specter The Human lineages sing that it is the shade of someone who died with something unfinished. |
2400 atk · 1000 hp | |||
| Spirit medium Ordinary folk say these listeners hear things beneath the ground. |
260 atk · 75 hp | |||
| Star mage It strikes from a distance, first with raw power and then with lightning, and it moves quickly. |
1200 atk · 750 hp | |||
| Quarry sentinel The guild artisans tell how it began. |
20000 atk · 15000 hp | |||
| Stone gazer Its gaze holds the living still. |
2000 atk · 650 hp | |||
| Stone sentinel Made things are Plain, but the card counts this one as Umbra. |
400 atk · 300 hp | |||
| Strangling ivy The ivy lashes at whatever stands within its reach and drinks the life of what it strikes, and in battle it grows back from what the blades cut away. |
336 atk · 336 hp | |||
| Swan maiden A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana. |
220 atk · 255 hp | |||
| Temple guard It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it. |
400 atk · 375 hp | |||
| Temptress fiend The Human lords fear it more than its strength deserves. |
200 atk · 50 hp | |||
| Throne seraph Heaven weighs every kingdom, and Weight counts armies. |
200000 atk · 80000 hp | |||
| Thunder giant Lords value them most against walls. |
16000 atk · 5800 hp | |||
| Tide spirit It strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle. |
400000 atk · 72000 hp | |||
| Toad It has no recruitment price and asks no upkeep. |
10 atk · 10 hp | |||
| Tree guardian The treefolk hold a proud belief. |
4200 atk · 4200 hp | |||
| Tri beast Pyre cultivators like to read their affinity in it. |
2500 atk · 2200 hp | |||
| Tunnel brute The Sealborn say its people dig toward the places where the Deep's threshold presses close to the ground, and that the dark there knits their wounds. |
400 atk · 400 hp | |||
| Umbra Its bond is shallow, and its master can release its borrowed life and dismiss it. |
600 atk · 250 hp | |||
| War elephant Hiring one is costly: a great deal of geld, a little mana and several people. |
1000 atk · 1000 hp | |||
| Warg rider A kingdom recruits them through its Barracks for geld, a little mana and people. |
200 atk · 550 hp | |||
| Wing drake Pyre cultivators often set them beside Bloodkiln drake, which eats a kingdom's people to sustain its body. |
800 atk · 1000 hp | |||
| Winged horse It flies over walls and lines and fights with hoof and teeth. |
300 atk · 290 hp | |||
| Wolf shifter In battle it fights hand to hand with a first blow and a follow-up blow, and presses in with a further strike besides. |
2300 atk · 1000 hp | |||
| Zealot Such folk believe they fight in Daegred, the Sunward's light. |
500 atk · 500 hp | |||
| Alluring dreams Before the fighting, it calls Temptress fiend up out of the Deep to fight for the caster. |
40,000 mana · battle | |||
| Arrow ward Lumen cultivators call it a kingdom's great ward folded small enough to fit one company. |
700 mana · battle | |||
| Bark spirit It is among the simpler spells, so a mage of any affinity can learn it, though across the ring it costs more, fails more easily and lays a thinner skin. |
600 mana · battle | |||
| Beast growth Enchantments exist in Seven Seals. |
enchantment | |||
| Beast summoning It is among the simpler spells, so even a mage whose core woke across the ring can learn it. |
5,600 mana · summon | |||
| Befuddle Enchantments exist in Seven Seals. |
enchantment | |||
| Blessing Newcomers of that affinity say it is among the first spells they recover. |
700 mana · battle | |||
| Blink stride Each side brings one battle spell. |
8,000 mana · battle | |||
| Blood rage For the length of a battle, every company the caster fields strikes harder. |
10,000 mana · battle | |||
| Boon of chance Sometimes it gives nothing at all. |
100,000 mana · instant | |||
| Brute might The gain grows as the caster's realm deepens toward full mastery of the spell, and the card shows how far. |
3,000 mana · battle | |||
| Burning edge Sealborn of Pyre call it the sister of Fire dart. |
20,000 mana · battle | |||
| The Sunward Enclosure Enchantments exist in Seven Seals. |
enchantment | |||
| Concussion This is a spell that belongs to its own affinity. |
14,000 mana · battle | |||
| Conflagration Like every battle spell, it must get past the ward, the resistance of its affinity and the creature's own resistance. |
500,000 mana · battle | |||
| Corrode mail Bloom artisans say a made thing is only borrowed from the ground, and the ground always asks for it back. |
20,000 mana · battle | |||
| Dark convocation Enchantments exist in Seven Seals. |
enchantment | |||
| Dazzling allure The blade-singers are scornful of it. |
3,000 mana · battle | |||
| Dazzling burst Lumen cultivators say the flash is pure order, too clear for the eye to find a mark through. |
3,500 mana · battle | |||
| Deadly stare Umbra cultivators describe it from the inside. |
30,000 mana · battle | |||
| Dread wave Before the fighting, the spell rolls over a single company. |
600 mana · battle | |||
| Element ward Enchantments exist in Seven Seals. |
enchantment | |||
| Ember ward Sealborn of Pyre date it to the Age of the Given Word. |
250,000 mana · battle | |||
| The Deepward Step Where it is enabled, it calls up celestials descended into the Deep: celestial beings who went down into Deopa's Deep at the Breaking and now count among his creatures. |
300,000 mana · summon | |||
| False treasure It is a gamble with a heavy stake. |
100,000 mana · instant | |||
| Far glass In the Age of the Given Word, a broken alliance showed Flint D. Rook where the kingdom of Ysme of Lumen was thin, and he struck there. |
5,000 mana · instant | |||
| Field intel It shows one rival kingdom's army, and a kingdom's protections against scouting can turn it aside. |
2,500 mana · instant | |||
| Fire dart They carry no affinity of their own, so fire can ride their arrows without changing what they are. |
700 mana · battle | |||
| Flame orb Sealborn of Pyre call it Kindle grown large: the same spark, fed by a deeper core until it will not fit in a hand. |
20,000 mana · battle | |||
| Focused mind Enchantments exist in Seven Seals. |
enchantment | |||
| Forked lightning Each side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance. |
250,000 mana · battle | |||
| Gale storm Bloom cultivators say the gale is the ground calling back what has left it. |
20,000 mana · battle | |||
| Golden transmutation Enchantments exist in Seven Seals. |
enchantment | |||
| Grand mirage Enchantments exist in Seven Seals. |
enchantment | |||
| Greenmother's Unbinding Its ancient rank does not override the ring. |
1,000,000 mana · instant | |||
| Grave touch Enchantments exist in Seven Seals. |
enchantment | |||
| Grave uprising Umbra cultivators explain it simply. |
20,000 mana · summon | |||
| The Ash Furrow Cast on another kingdom, it tears open a furrow through that kingdom's stores and drains its mana. |
100,000 mana · instant | |||
| Grove growth Enchantments exist in Seven Seals. |
enchantment | |||
| Harmony and goodwill Enchantments exist in Seven Seals. |
enchantment | |||
| Heartsick charm Each side brings one battle spell. |
8,000 mana · battle | |||
| Heavy ground Each side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance. |
30,000 mana · battle | |||
| Human drill While it stands, the lord raises their recruits faster. |
passive | |||
| Human masonry The card prices it as research. |
passive | |||
| Human siegecraft The card prices it as research. |
passive | |||
| Illusory force On the ring of affinities, dreams die, so Reverie feeds Umbra. |
800 mana · battle | |||
| Immobilize A mage who has cultivated the core deeply enough can tighten the hold further, and a mage of Reverie can also make a company act later. |
10,000 mana · battle | |||
| Keen sight It does nothing for anyone but elves. |
600 mana · battle | |||
| Kindle It is a battle spell, and each side brings only one. |
1,000 mana · battle | |||
| Kinetic bolt In a shard that woke in Pyre, the spell does a little more. |
700 mana · battle | |||
| Laid down arms Enchantments exist in Seven Seals. |
enchantment | |||
| Levitation Every Sealborn is a foreign soul who remembers being somewhere else. |
12,000 mana · battle | |||
| Life drain For the length of a battle, every company the caster fields takes life from the enemies it strikes. |
20,000 mana · battle | |||
| Magma burst Sealborn of Pyre say the Law of Equals binds this fire. |
200,000 mana · instant | |||
| Malediction The spell must still pass the enemy's ward, the resistance of its affinity and the creature's own resistance. |
700 mana · battle | |||
| Mending touch A shard woken in Lumen mends a little even at its shallowest realm. |
500 mana · battle | |||
| Mind lock Enchantments exist in Seven Seals. |
enchantment | |||
| Mist bank A deeper realm thickens the mist. |
950 mana · battle | |||
| Plague tide Enchantments exist in Seven Seals. |
enchantment | |||
| Psychic lash It is still magic, so it must pass the ward, the resistance of its affinity and the creature's own resistance. |
20,000 mana · battle | |||
| Quickened pace Each side brings one battle spell. |
3,500 mana · battle | |||
| Radiant blade Lumen cultivators say light is easiest to hold along an edge, and that it will not follow a thing once it leaves the hand. |
20,000 mana · battle | |||
| Radiant ward Lumen cultivators say the spell was first pressed in the Age of Odrin. |
700 mana · battle | |||
| Raise bone soldiers Every raising answers Odrin Half-Core. |
2,500 mana · summon | |||
| Raise corpse eaters Umbra cultivators have an explanation. |
15,600 mana · summon | |||
| Raise corpses These are not the bodies the dead once had. |
5,100 mana · summon | |||
| Relic seeking It never comes back with a relic. |
20,000 mana · instant | |||
| Relic shattering What breaks is lost for the Turning. |
30,000 mana · instant | |||
| Relic theft For all its reach, it never takes a relic. |
20,000 mana · instant | |||
| Restore fallen Lumen cultivators call it the deeper form of Silver palm mending, pressed by those who wanted the light to reach further down. |
20,000 mana · battle | |||
| Rot and ruin Enchantments exist in Seven Seals. |
enchantment | |||
| Sacred radiance Enchantments exist in Seven Seals. |
enchantment | |||
| Sacred utterance Lumen cultivators say the word commands only what has no right to stand. |
10,000 mana · battle | |||
| Sanguine rite Enchantments exist in Seven Seals. |
enchantment | |||
| The Unheard Wall Enchantments exist in Seven Seals. |
enchantment | |||
| Silk snare It is a small spell and a low in cost one, among the simpler spells, so a mage of any affinity can learn it, though across the ring it costs more and fails more easily. |
600 mana · battle | |||
| Silver palm mending Lumen cultivators are careful about what this is. |
8,000 mana · battle | |||
| Sloth hex Enchantments exist in Seven Seals. |
enchantment | |||
| Slumber Aefenna, the Lamplighter, who holds Reverie, also holds the Third Seal, which keeps back a night without ending. |
700 mana · battle | |||
| Solar blessing Enchantments exist in Seven Seals. |
enchantment | |||
| The Deep bargain Enchantments exist in Seven Seals. |
enchantment | |||
| Soul taint Before the fighting starts, the spell falls on a single enemy company. |
1,000 mana · battle | |||
| Star fall Enchantments exist in Seven Seals. |
enchantment | |||
| Storm calling Enchantments exist in Seven Seals. |
enchantment | |||
| Storm lance Enchantments exist in Seven Seals. |
enchantment | |||
| Summon air maiden It is still a simple spell, yet it asks for more turns than the smallest summonings of its affinity. |
8,100 mana · summon | |||
| Summon bear shifter The bear-folk are proud that they carry Bloom. |
29,500 mana · summon | |||
| Summon blood drinker Ordinary folk say these are the dead who learned to take their borrowed life by mouth, from enemies as well as from the kingdom that keeps them. |
77,700 mana · summon | |||
| Summon bone sorcerer Umbra cultivators say these are the dead who kept the most of their old shape while they waited, and that something of what they knew in life comes up with them. |
79,900 mana · summon | |||
| Summon brook maiden Bloom's neighbours, Pyre and Lumen, can reach it, though outside Bloom it costs more, fails more easily and calls fewer. |
7,900 mana · summon | |||
| Summon celestial judge Lumen cultivators tie these judges to the Law of Equals. |
60,000 mana · summon | |||
| Summon cinder hound Beasts are among the affinity-born, native life that grows where an affinity runs strong. |
24,400 mana · summon | |||
| Summon colossus Summoned things are shapes a spell calls out of the Welter, and mana keeps them standing. |
300,000 mana · summon | |||
| Summon crimson drake Dragons are among the affinity-born, native life that grows where an affinity runs strong. |
300,000 mana · summon | |||
| Summon deep behemoth Before anything existed there was only the Welter, raw power with no lasting shape, until seven beings found shapes that held and became the gods. |
300,000 mana · summon | |||
| Summon dwarf runecaster Fire-folk are among the affinity-born peoples, native life where an affinity runs strong. |
40,000 mana · summon | |||
| Summon dwarf zealot Fire-folk are among the affinity-born peoples: native life where an affinity runs strong. |
6,800 mana · summon | |||
| Summon eagle lion They nest on bare crags where nothing seems to grow. |
34,600 mana · summon | |||
| Summon elf swordsinger The blade-singers call themselves the Greenmother's pruning knife. |
45,000 mana · summon | |||
| Summon fae mote Every Sealborn is a foreign soul, and every one remembers being somewhere else. |
6,600 mana · summon | |||
| Summon fiend rider The Human lineages have a song about them. |
77,700 mana · summon | |||
| Summon fire lizard Beasts are among the affinity-born, native life that grows where an affinity runs strong. |
28,900 mana · summon | |||
| Summon firebird It lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it. |
300,000 mana · summon | |||
| Summon flame genie Summoned things are shapes that a spell calls out of the Welter, the raw power that can become anything but keep nothing. |
46,800 mana · summon | |||
| Summon flame spirit Summoned things are shapes that a spell calls out of the Welter, and elementals are among them. |
300,000 mana · summon | |||
| Summon frost ape Every Sealborn is a foreign soul who remembers being somewhere else. |
35,000 mana · summon | |||
| Summon ghost blade The Sealborn who cast it do not agree on what the warriors are, but the Human lineages have a song about them. |
30,000 mana · summon | |||
| Summon grubling The affinity-born peoples are native life that grows where an affinity runs strong. |
4,500 mana · summon | |||
| Summon high seraph Lumen cultivators tell the high ones' story with care. |
52,000 mana · summon | |||
| Summon horned fiend Deopa's creatures are not all the same kind of thing. |
35,500 mana · summon | |||
| Summon horned steed Lumen cultivators remember these steeds in the story of Ysme of Lumen. |
30,000 mana · summon | |||
| Summon mind mote Casting it spends mana and turns. |
6,600 mana · summon | |||
| Summon multi serpent Beasts are among the affinity-born, native life that grows where an affinity runs strong. |
41,700 mana · summon | |||
| Summon noble elf The noble lines believe they are older than the Scar, and that the Greenmother remembers her own. |
40,000 mana · summon | |||
| Summon oak maiden The grove-folk say each maiden belongs to one tree, and that the great tree-wardens called by Summon tree guardian are her elders. |
3,000 mana · summon | |||
| Summon profane reaper Umbra cultivators say the reapers are the Deep's answer to the Unmaker. |
300,000 mana · summon | |||
| Summon psi ravager The price does not stop there. |
65,700 mana · summon | |||
| Summon rampart fiend Umbra cultivators have a story for it. |
80,000 mana · summon | |||
| Summon rock spirit It lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it. |
300,000 mana · summon | |||
| Summon saurian The affinity-born peoples are native life that grows where an affinity runs strong. |
6,800 mana · summon | |||
| Summon screaming root Bloom cultivators tell where the scream came from. |
29,500 mana · summon | |||
| Summon sea singer Casting it spends mana and turns. |
24,500 mana · summon | |||
| Summon seraph Where Lumen runs strong, the Hallow has celestial peoples among its affinity-born life. |
27,000 mana · summon | |||
| Summon serpent queen Newcomers are often surprised to find serpents answering a call of light. |
40,000 mana · summon | |||
| Summon shade elf mage Elves are among the affinity-born peoples, the native life of the Hallow that grows where an affinity runs strong. |
75,000 mana · summon | |||
| Summon sky genie Casting it spends mana and turns. |
30,000 mana · summon | |||
| Summon snap plant Farmers have their own name for them. |
45,000 mana · summon | |||
| Summon specter Ordinary folk tell a story about them. |
35,500 mana · summon | |||
| Summon spirit medium More answer as the caster's realm deepens; the card shows how many. |
6,300 mana · summon | |||
| Summon star mage The Hallow's affinity-born life includes astral peoples, and Lumen cultivators count these casters among them. |
27,000 mana · summon | |||
| Summon stone gazer The Welter can become anything, but it can keep nothing. |
27,000 mana · summon | |||
| Summon storm spirits The Welter can become anything, but it can keep nothing. |
280,000 mana · summon | |||
| Summon strangling ivy Bloom cultivators teach it beside the story of Odrin Half-Core. |
3,000 mana · summon | |||
| Summon throne seraph A Sealborn reaches no further than the complex spells of neighbouring affinities, so this spell belongs to cores that woke in Lumen. |
300,000 mana · summon | |||
| Summon thunder giant Summoned things are shapes that a spell calls out of the Welter, the raw power beyond the Covenant. |
50,000 mana · summon | |||
| Summon tree guardian The treefolk hold a proud belief. |
34,600 mana · summon | |||
| Summon tri beast Beasts are among the affinity-born, native life that grows where an affinity runs strong. |
46,800 mana · summon | |||
| Summon umbra Umbra cultivators say the shades are the thinnest of the stranded dead: remnants worn so far down that the spell can give them little more than a darkness to stand in. |
2,500 mana · summon | |||
| Summon wing drake Dragons are among the affinity-born, native life that grows where an affinity runs strong. |
28,900 mana · summon | |||
| Summon winged horse Newcomers who fell through the Scar tell a story about these steeds. |
6,300 mana · summon | |||
| Swarm blight Enchantments exist in Seven Seals. |
enchantment | |||
| Tainted wells The spell does a second thing, and many commanders value it more. |
20,000 mana · battle | |||
| Thunderbolt In a shard that woke in Pyre, the bolt also breaks the strike of an enemy company for the battle. |
40,000 mana · battle | |||
| Time lock Enchantments exist in Seven Seals. |
enchantment | |||
| Torpor Cast by anyone else, it does nothing at all. |
8,000 mana · battle | |||
| Tranquility It lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it. |
200,000 mana · instant | |||
| Unmaking Undon, the Unmaker, who holds this affinity, sealed on one term: no sealing lasts. |
40,000 mana · battle | |||
| Unseen host In any other hands it does nothing at all. |
3,000 mana · battle | |||
| Unweave Lumen cultivators explain it plainly. |
passive | |||
| Veil of night Enchantments exist in Seven Seals. |
enchantment | |||
| War hymn Enchantments exist in Seven Seals. |
enchantment | |||
| Ward against malice Enchantments exist in Seven Seals. |
enchantment | |||
| Wild boon Enchantments exist in Seven Seals. |
enchantment | |||
| Wild remedy Its cultivators say a wound is only ground waiting to grow back over. |
2,000 mana · battle | |||
| Wild wisdom Enchantments exist in Seven Seals. |
enchantment | |||
| Wondrous grace Lumen cultivators count it the last of three spells for the fallen, after Silver palm mending and Restore fallen. |
1,000,000 mana · battle | |||
| Ape delicacy It is served before battle, as the work its side brings. |
Consumed on use | |||
| Arrow screen Unrolled before the fighting, it shelters the whole army at once. |
Consumed on use | |||
| Beast ring Beasts are among the Hallow's own native life, found where an affinity runs strong. |
Consumed on use | |||
| Binding chain It is cast loose before the fighting starts. |
Consumed on use | |||
| Blast barrel It is rolled out before the fighting and set off among the enemy. |
Consumed on use | |||
| Blessed vials It is thrown before the fighting starts. |
Consumed on use | |||
| Burial casket What lies inside is one of the restless dead, the natives' dead stranded at the threshold of Deopa, the Deep's Deep since the Breaking. |
Consumed on use | |||
| Construct manual Reading it stands up a company of Workshop ox in the holder's kingdom. |
Consumed on use | |||
| Courage draught It is shared out to the whole army before the fighting. |
Consumed on use | |||
| Drowsy taper It is lit before the fighting, upwind of the enemy. |
Consumed on use | |||
| Fairy powder Thrown over the enemy before the fighting, it settles on every company there. |
Consumed on use | |||
| Fire oil jars The jars are smashed over the enemy before the fighting. |
Consumed on use | |||
| Fireward scroll It is read aloud before the fighting. |
Consumed on use | |||
| Fog pouch Opened before the fighting, it pours out a fog that covers the whole field. |
Consumed on use | |||
| Frost statuette It is thrown among the enemy before the fighting and shatters. |
Consumed on use | |||
| Gorgon head It is unwrapped before the fighting and held up to the enemy. |
Consumed on use | |||
| Grail chart The chart claims to lead to the five sacred cups, the relic Sacred cup stained gold among them. |
Consumed on use | |||
| Gutter flute It is not a weapon for the battlefield. |
Consumed on use | |||
| Herb bundle It does its work during the fighting and after it. |
Consumed on use | |||
| Hex poppet It is used against another kingdom, not on a battlefield. |
Consumed on use | |||
| Loot coffer The stationers, who sell lesser works at posted prices, sell coffers sealed and never say what is in them. |
Consumed on use | |||
| Mana shard Breaking it pours mana into its holder's own kingdom. |
Consumed on use | |||
| Mana whirl It is loosed on another kingdom, not on a battlefield. |
Consumed on use | |||
| Marching drums The drums are beaten as the armies close. |
Consumed on use | |||
| Mirage rod Each side may bring a work of its own into battle, and this one strikes first. |
Consumed on use | |||
| Novice primer Open it in your own kingdom and it releases what is bound inside: a company of Toad or a company of Chipmunk, whichever chance decides. |
Consumed on use | |||
| Odd tin It is the work its owner brings to a battle. |
Consumed on use | |||
| Orchard fruit Set it out in your own kingdom and a troop of Great ape arrives. |
Consumed on use | |||
| Pod beast seed Brought as the work its side carries into battle, it breaks open before the armies meet. |
Consumed on use | |||
| Poison phial It is the work its side brings to the fight. |
Consumed on use | |||
| Rogue letters Some lesser works attempt a theft, and this is one of them. |
Consumed on use | |||
| Royal ultimatum Some lesser works gamble, and this one gambles on what it takes. |
Consumed on use | |||
| Salve jar It is the work its side brings to a battle, and it does nothing until the fighting stops. |
Consumed on use | |||
| Seeing sphere Turn it on a rival and it shows two things: the rival's army and the geld in its stores. |
Consumed on use | |||
| Seer almanac Read it in your own kingdom and new folk arrive to settle there, all at once. |
Consumed on use | |||
| Silk net It is the work its side brings to the fight. |
Consumed on use | |||
| Sky rug It is the work its side brings to the fight. |
Consumed on use | |||
| Small reprieve Read it in your own kingdom and the newest hostile enchantment laid on that kingdom lifts. |
Consumed on use | |||
| Sparkling draught It is the work its side brings to the fight. |
Consumed on use | |||
| Spoiled rations Sent to a rival, the rations are eaten, and they kill. |
Consumed on use | |||
| Storm javelin It is the work its side brings to the fight. |
Consumed on use | |||
| Tangle mesh It is the work its side brings to the fight. |
Consumed on use | |||
| Triple lash wine Pour it in your own kingdom and the households grow. |
Consumed on use | |||
| Vanishing ash It is the work its side brings to the fight. |
Consumed on use | |||
| Warding pin It is the work its side brings to the fight. |
Consumed on use | |||
| Wayfinder Beyond every kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed. |
Consumed on use | |||
| Wisdom stone Spend it in your own kingdom and geld fills the treasury at once. |
Consumed on use | |||
| Azure frost No one knows who made it. |
Permanent | |||
| Blessed bomb A commander may bring a work of their own into each battle, and this relic fills that place. |
Consumed on use | |||
| Bone band Tellan records no maker, and the shard's first home is unknown. |
Permanent | |||
| Bottomless purse No maker is recorded, and no one knows where its shard lay before. |
Permanent | |||
| Calamity box Tellan records no maker, and where the shard lay before its binding is unknown. |
Reusable when ready | |||
| Clarity scroll Its maker is not recorded, and the shard's first home is unknown. |
Consumed on use | |||
| Clockwork device No maker is recorded, and no one knows where the shard lay before. |
Permanent | |||
| Crimson dagger Tellan names no maker, and the shard's first home is unknown. |
Permanent | |||
| Crone mirror No maker is recorded, and where the shard lay before is unknown. |
Permanent | |||
| Doom device Tellan names no maker, and where its shard lay before is unknown. |
Consumed on use | |||
| Drake cleaver Tellan records no maker, and where the shard lay before its binding is unknown. |
Permanent | |||
| Elder codex No maker is recorded, and where its shard lay before is unknown. |
Consumed on use | |||
| Enchanted looking glass Tellan names no maker, and the shard's first home is unknown. |
Consumed on use | |||
| Entropy charm No maker is recorded, and where its shard lay before is unknown. |
Permanent | |||
| Fate cards That is its hunger: a gamble, and the deck takes as readily as it gives. |
Reusable when ready | |||
| Final bulwark Tellan names no maker, and where its shard lay before is unknown. |
Permanent | |||
| Firebird amulet A kingdom with no fortress is lost for the Turning. |
Permanent | |||
| Fortune token No maker is recorded, and where its shard lay before is unknown. |
Permanent | |||
| Genie flask Whatever lives in it, it keeps one bargain. |
Consumed on use | |||
| Genie ring No maker is recorded, and where its shard lay before is unknown. |
Reusable when ready | |||
| Gilded diadem No maker is recorded, and where its shard lay before is unknown. |
Permanent | |||
| Gleaming wings Whatever their origin, they still remember flight. |
Permanent | |||
| Global truce No maker is recorded, and where its shard lay before is unknown. |
Permanent | |||
| Grand magus staff No maker is recorded, and where its shard lay before is unknown. |
Reusable when ready | |||
| Grand strategy codex No maker is recorded, and where its shard lay before is unknown. |
Permanent | |||
| Guardian charm No maker is recorded, and where its shard lay before is unknown. |
Permanent | |||
| Hourglass egg No maker is recorded, and where its shard lay before is unknown. |
Consumed on use | |||
| Infatuation draught Tellan names no maker, and where its shard lay before is unknown. |
Consumed on use | |||
| Infernal flame No maker is recorded, and where its shard lay before is unknown. |
Permanent | |||
| Greenmother's Ox The Ox still works the same way. |
Permanent | |||
| Killers mantle Tellan names no maker, and where its shard lay before is unknown. |
Permanent | |||
| Legend blade No maker is recorded, and where its shard lay before is unknown. |
Permanent | |||
| Lunar rod No maker is recorded, and where its shard lay before is unknown. |
Reusable when ready | |||
| Mage regalia No maker is recorded, and where the shard lay before is unknown. |
Permanent | |||
| Mindreader helm It shows only in what follows. |
Permanent | |||
| Nullifying gauntlet The Fourth Seal lets power hold the form of a spell. |
Reusable when ready | |||
| Old kings amulet While it is held, the heroes in its holder's service learn more from every battle. |
Permanent | |||
| Onyx ankh On the ring of affinities, Umbra and Lumen lie across from each other and repel. |
Permanent | |||
| Quartz elder staff This relic's hunger is plain to see. |
Permanent | |||
| Sacred cup bright gold After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Bloom. |
Permanent | |||
| Sacred cup copper After each battle, the cup restores some of its holder's fallen companies, but only if the holder's core woke in Lumen. |
Permanent | |||
| Sacred cup silver After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Reverie. |
Permanent | |||
| Sacred cup skull After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Umbra. |
Permanent | |||
| Sacred cup stained gold After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Pyre. |
Permanent | |||
| Sacrificial altar Its bargain is written openly in the accounts. |
Permanent | |||
| Saints tress Heaven counts the tress in its holder's Weight, so the Law of Equals sets that kingdom among heavier rivals, and a conqueror can carry it off as spoils. |
Permanent | |||
| Salt sea scroll Written in it is The Sunward Enclosure, one of the five oldest spells, older than the Scar. |
Consumed on use | |||
| Scarlet standard Heaven counts the standard in its holder's Weight, so the Law of Equals sets that kingdom among heavier rivals, and a conqueror can carry it off as spoils. |
Permanent | |||
| Scorching stone It is thrown once, at another kingdom, and it burns that kingdom's Nodes. |
Consumed on use | |||
| Scrying bowl Turned on another kingdom, the bowl shows everything that matters there: its army, its geld and mana, its people, its buildings and the enchantments standing over it. |
Reusable when ready | |||
| Shadow vellum Written on it is The Deepward Step, one of the five oldest spells, older than the Scar. |
Consumed on use | |||
| Shelter orb Some protective relics depend on the Covenant's shelter and stop working on the last day, after the final Seal opens. |
Consumed on use | |||
| Shepherd pipes The pipes do not make their holder's army stronger. |
Permanent | |||
| Shrouding mantle While it is held, every attempt to spy out what lies in its holder's kingdom is turned aside. |
Permanent | |||
| Sinful idol While it is held, its holder's kingdom resists spells of every affinity more strongly. |
Permanent | |||
| Smoldering resin While it burns in its holder's kingdom, the holder's spells cost less mana, dispelling costs less, and casting fails less often. |
Permanent | |||
| Sovereign rod It gives order to two things at once. |
Permanent | |||
| Spirit devourer It favours Deopa's creatures, the shapes that belong to the Deep. |
Permanent | |||
| Stone lore book Cut into those leaves is The Ash Furrow, one of the five oldest spells, older than the Scar. |
Consumed on use | |||
| Storm sword The sword belongs to the storm. |
Permanent | |||
| Thrall rouge It is used once, against another kingdom, and it takes a hero from that kingdom's service into its holder's. |
Consumed on use | |||
| Thunder maul The maul strikes the ground, and everything standing on it feels the blow. |
Permanent | |||
| Trial rod It is laid once on a hero in the holder's service. |
Consumed on use | |||
| Truth lenses On the ring of affinities, Lumen feeds Reverie: order dreams. |
Permanent | |||
| Unweaving scroll Written in it is Greenmother's Unbinding, one of the five oldest spells, older than the Scar. |
Consumed on use | |||
| Violet ring While it is worn, its holder's spells cost less mana and fail less often, whatever their affinity. |
Permanent | |||
| Weeping crystal It does not depend on how many Nodes the kingdom has raised. |
Permanent | |||
| Bone caller Bone callers name Odrin Half-Core their first teacher, though none of them claims to have met him. |
Included in your observed upkeep; varies with level | |||
| Conjurer A casting mage calls summoned things out of the Welter with a spell and pays mana to keep them standing. |
Included in your observed upkeep; varies with level | |||
| Cutthroat Its kind serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds. |
Included in your observed upkeep; varies with level | |||
| Doom rider It serves in Umbra, the affinity of death and its aftermath. |
Included in your observed upkeep; varies with level | |||
| Drake rider Its kind serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds. |
Included in your observed upkeep; varies with level | |||
| Deopa's guest The Deep lies inside the god, beneath the Hallow's remade ground and outside it. |
Included in your observed upkeep; varies with level | |||
| Flame caller It serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds. |
Included in your observed upkeep; varies with level | |||
| Hag Umbra raises the restless dead on life borrowed from the living, and the kingdom pays in people. |
Included in your observed upkeep; varies with level | |||
| Flock warden It serves in Bloom, the affinity of growth, beasts and living ground. |
Included in your observed upkeep; varies with level | |||
| Huntress Its kind serves in Bloom, the affinity of growth, beasts and living ground, which Virenna, the Greenmother holds. |
Included in your observed upkeep; varies with level | |||
| Tellan's reader Tellan, the Keeper of Tallies keeps the Mnemoliths outside the world and records every art and every first discovery. |
Included in your observed upkeep; varies with level | |||
| Minstrel It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds. |
Included in your observed upkeep; varies with level | |||
| Mirage weaver It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds. |
Included in your observed upkeep; varies with level | |||
| Old campaigner Wanderers keep their memories from world to world. |
Included in your observed upkeep; varies with level | |||
| Radiant champion The champions tell the history of their kind through Wen Sarai. |
Included in your observed upkeep; varies with level | |||
| Rager It serves in Pyre, the affinity of fire, destruction and war. |
Included in your observed upkeep; varies with level | |||
| Root speaker It serves in Bloom, the affinity of growth, beasts and living ground. |
Included in your observed upkeep; varies with level | |||
| Runeweaver It strikes with magic from a distance. |
Included in your observed upkeep; varies with level | |||
| Shield bearer It fights hand to hand, and it grows stronger and harder to kill the longer it serves. |
Included in your observed upkeep; varies with level | |||
| Wall listener A kingdom's Workshops set the pace of construction. |
Included in your observed upkeep; varies with level | |||
| Soul harvester It is not one of the creatures of Deopa, the Deep, but it works for them. |
Included in your observed upkeep; varies with level | |||
| Storm maiden It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds. |
Included in your observed upkeep; varies with level | |||
| Temple healer It strikes with holy light from a distance, and it grows stronger and harder to kill the longer it serves. |
Included in your observed upkeep; varies with level | |||
| Tomb warden Those dead are the natives' dead. |
Included in your observed upkeep; varies with level | |||
| Road steward Once it has served long enough, it brings its employer a steady sum of geld every turn, and the sum grows the longer it stays. |
Included in your observed upkeep; varies with level | |||
| Crucible keeper A kingdom runs on two currencies: mana, the raw power a core or a node draws, and geld, the coin ordinary folk pay. |
Included in your observed upkeep; varies with level | |||
| Undead stalker Its quarry is the restless dead: the natives' dead, stranded at the threshold of the Deep since the Breaking. |
Included in your observed upkeep; varies with level | |||
| War chief It serves in Pyre, the affinity of fire, destruction and war. |
Included in your observed upkeep; varies with level | |||
| Barracks Every recruit is one of the kingdom's own people, and recruiting one costs geld and a person. |
800 geld, 0 mana | |||
| Barrier When a spell comes against a kingdom, the ward is the first thing it must get past. |
0 geld, 50 mana | |||
| Farm The people who work them are ordinary folk: coreless, Plain, needing no Core to live on the ground. |
500 geld, 0 mana | |||
| Fortress Lose every Fortress, and the kingdom is lost for the Turning. |
5000 geld, 0 mana | |||
| Guild It makes lesser works: items made with the method of Tellan, the Keeper of Tallies, holding no Seal-shard, usually used up in use. |
1000 geld, 0 mana | |||
| Node A Sealborn's core draws mana of its own, but a Node gathers it from the ground itself, and it is not only for mages. |
1500 geld, 0 mana | |||
| Town The people inside are ordinary folk. |
1500 geld, 0 mana | |||
| Wilderness Beyond a kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed. |
||||
| Workshop This is also where constructs are made: soldiers built rather than born, each with its own listed costs. |
1000 geld, 0 mana |
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