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423 entries · what things are and do
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Air maiden
Every foreign soul wakes in the Hallow remembering another life.
ReverieReverie unit 1000 atk · 150 hp
Apparition
A blade passes through it as through fog, and nothing that strikes at the mind can reach it.
ReverieReverie unit 100 atk · 130 hp
Armiger
It fights hand to hand and holds where lighter soldiers break.
LumenLumen unit 250 atk · 200 hp
Battle dog
Hiring one costs geld, people and a little mana, and the Barracks organise the contract.
PlainPlain unit 400 atk · 400 hp
Bear shifter
They are often mistaken for their wilder cousins, Wolf shifter.
BloomBloom unit 2300 atk · 1000 hp
Blood drinker
All the restless dead borrow life.
UmbraUmbra unit 9000 atk · 4500 hp
Bone soldier
It keeps no corpse across Turnings.
UmbraUmbra unit 100 atk · 70 hp
Bone sorcerer
It looks like a scholar and strikes like a caster, but the natives lived without cores, and no native dead ever held one.
UmbraUmbra unit 5500 atk · 7500 hp
Bowman
The bow is the first answer to a charge.
PlainPlain unit 80 atk · 80 hp
Brook maiden
A Sealborn calls her with Summon brook maiden.
BloomBloom unit 940 atk · 150 hp
Brute giant
A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
PyrePyre unit 400 atk · 300 hp
Cave dweller
A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
PyrePyre unit 200 atk · 160 hp
Celestial judge
It strikes first with raw power and then closes with a blade.
LumenLumen unit 13500 atk · 9000 hp
Chipmunk
It has no recruitment price and asks no upkeep.
PlainPlain unit 10 atk · 10 hp
Cinder hound
Mana sustains it, and its card sets a keep in geld as well.
PyrePyre unit 1000 atk · 700 hp
Colossus
It strikes with light, then hurls lightning from afar, and it strikes again before the enemy recovers.
LumenLumen unit 200000 atk · 85000 hp
Corpse eater
The Sealborn say hunger is what binds it so deeply.
UmbraUmbra unit 500 atk · 400 hp
Corrupt high seraph
It still has the beauty, the wings and the healing touch of a celestial like High seraph.
UmbraUmbra unit 12000 atk · 7500 hp
Corrupt seraph
Lumen mages who have faced it say it still has the beauty, the wings and the healing touch of a celestial like Seraph.
UmbraUmbra unit 2400 atk · 1500 hp
Corrupt throne seraph
It keeps the beauty, the wings and the healing touch of a celestial like Throne seraph, and it spreads fear through the ranks it faces.
UmbraUmbra unit 600000 atk · 120000 hp
Bloodkiln drake
It cannot be dismissed, and no shortage of geld or mana sets it free.
PyrePyre unit 250000 atk · 120000 hp
Deep behemoth
The sea's depths it rises from are not Deopa's Deep, and it is not one of Deopa's creatures.
ReverieReverie unit 200000 atk · 100000 hp
Dread illusion
It strikes at the mind, and its blow is real enough.
ReverieReverie unit 400 atk · 1 hp
Dwarf axeman
A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
PyrePyre unit 200 atk · 160 hp
Dwarf guard
A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
PyrePyre unit 300 atk · 220 hp
Dwarf runecaster
Pyre is the affinity of destruction, and cultivators sometimes ask why its rune-cutters heal.
PyrePyre unit 5000 atk · 4500 hp
Dwarf zealot
They take their creed from Undon, the Unmaker, who agreed to seal the Hallow on one term only: no sealing lasts.
PyrePyre unit 275 atk · 250 hp
Eagle lion
They nest on bare crags where nothing seems to grow.
BloomBloom unit 2750 atk · 3750 hp
Elf bowman
A kingdom recruits elf bowmen through its Barracks, at a cost in geld, mana and people.
BloomBloom unit 120 atk · 100 hp
Elf mage
A kingdom recruits elf mages through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
BloomBloom unit 500 atk · 100 hp
Elf swordsinger
They are fiercest against the winged hosts of Lumen, such as Seraph.
BloomBloom unit 9000 atk · 6500 hp
Ember giant
A kingdom recruits ember giants through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
PyrePyre unit 1100 atk · 700 hp
Evangelist
Ordinary folk take it for what it seems: a wandering speaker who goes from village to village, preaching that a word once given must be kept.
LumenLumen unit 10 atk · 133 hp
Ewe
The flock warden is a kind of Wanderer.
PlainPlain unit 10 atk · 10 hp
Fae mote
They are frail, but they are fast.
ReverieReverie unit 400 atk · 75 hp
Famished serf
They fight weakly and clumsily, and the card shows how little they add.
PlainPlain unit 50 atk · 20 hp
Fiend rider
The Sealborn say it rides up out of the Deep the way the dead once went down into it: fast and without pause.
UmbraUmbra unit 10000 atk · 8500 hp
Fire lizard
Mana sustains it, and its card sets a keep in geld as well.
PyrePyre unit 3000 atk · 1000 hp
Firebird
Mana alone sustains it, and it drinks a great deal.
BloomBloom unit 200000 atk · 70000 hp
Flame genie
Mana sustains it, like any summoned shape.
PyrePyre unit 5000 atk · 3600 hp
Flame spirit
Mana alone keeps it burning, and a great deal of it.
PyrePyre unit 100000 atk · 85000 hp
Frost ape
It strikes with hands colder than ice, then breathes a blast of cold at its foes.
ReverieReverie unit 500 atk · 1000 hp
Frost spirit
It strikes from afar with killing cold, and then strikes again.
ReverieReverie unit 200000 atk · 90000 hp
Gale spirit
The Welter can become anything, but it cannot keep a shape.
ReverieReverie unit 300000 atk · 60000 hp
Ghost blade
It fights with a blade that carries light.
LumenLumen unit 2900 atk · 2600 hp
Grand cleric
In battle it stands back, throws light at the enemy and mends the wounds of its own side.
LumenLumen unit 200 atk · 130 hp
Great ape
They are one reason Bloom lords train Greenmother's Call, the art of beasts that Virenna, the Greenmother teaches.
BloomBloom unit 240 atk · 450 hp
Grove keeper
A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
BloomBloom unit 440 atk · 180 hp
Grubling
The Flint lineage keeps a song about them.
PyrePyre unit 125 atk · 150 hp
Hawk
Hiring one costs geld, a person and a little mana, and the Barracks organise the contract.
PlainPlain unit 200 atk · 50 hp
High seraph
Like every called shape, it is held in the Hallow by mana.
LumenLumen unit 4000 atk · 5000 hp
Hired tracker
A tracker shoots from range, looses a second volley after the first and aims true.
PlainPlain unit 200 atk · 250 hp
Holy champion
It fights hand to hand, with a blade that carries light and a great shield.
LumenLumen unit 360 atk · 240 hp
Holy warrior
They fight hand to hand, shoulder to shoulder behind their shields.
LumenLumen unit 160 atk · 130 hp
Horned fiend
The Sealborn count it among the Deep's smaller bargains, less costly in people than the great shapes.
UmbraUmbra unit 2750 atk · 950 hp
Horned steed
It strikes first with raw power from its horn, then with its hooves, and it is fast.
LumenLumen unit 4000 atk · 2500 hp
Man-at-Arms
This soldier serves the lineage's given word as well as its pay.
HumanHuman unit 225 atk · 150 hp
Sapper
A Human lord builds works and walls, and their lineage's songs say that is where this service began.
HumanHuman unit 90 atk · 100 hp
Workshop ox
The workshop copy takes the form and leaves the shard behind.
PlainPlain unit 20000 atk · 15000 hp
Militia
Every kingdom begins its Turning with a few of them already standing.
PlainPlain unit 80 atk · 80 hp
Mind mote
Reverie cultivators love to say that every Sealborn carries a world that now exists only in the mind: the life they remember from before they fell.
ReverieReverie unit 460 atk · 100 hp
Minor fiend
Unlike most of the Deep's creatures, it is not called by a spell.
UmbraUmbra unit 150 atk · 80 hp
Multi serpent
It has one strange weakness for a Pyre beast: fire hurts it more than anything else.
PyrePyre unit 3000 atk · 3000 hp
Noble elf
The noble lines claim to be older than the Scar.
BloomBloom unit 13000 atk · 5000 hp
Oak maiden
The grove-folk say each maiden belongs to one tree, and that the great tree-wardens who stand in the same grove, such as Tree guardian, are her elders.
BloomBloom unit 240 atk · 70 hp
Orc bowman
A kingdom recruits them through its Barracks for a little geld, a little mana and a person.
UmbraUmbra unit 80 atk · 100 hp
Orc marauder
A kingdom recruits them through its Barracks for a little geld, a little mana and a person.
UmbraUmbra unit 100 atk · 110 hp
Pact fiend
Do not mistake it for Deopa's guest.
UmbraUmbra unit 100000 atk · 40000 hp
Pixie drake
A kingdom recruits these little drakes through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
BloomBloom unit 300 atk · 60 hp
Pod beast
A lesser work made with Tellan, the Keeper of Tallies's method holds no Seal-shard, but operating it can release a bound creature without anyone casting a spell.
PlainPlain unit 500 atk · 1 hp
Poison maiden
The poisoners say their venom is a craft, not a spell.
PlainPlain unit 500 atk · 200 hp
Poison maiden twin
Upkeep is paid mostly in geld, with a small mana cost to keep the venom potent.
PlainPlain unit 500 atk · 200 hp
Profane reaper
On the field it lands an additional strike, finds its mark at range and spreads fear through the ranks.
UmbraUmbra unit 210000 atk · 85000 hp
Mindmaw
It consumes minds to sustain its own thought.
ReverieReverie unit 8000 atk · 5000 hp
Rampart fiend
The Sealborn who have fought beside it call it a wall that walks.
UmbraUmbra unit 13600 atk · 10750 hp
Rider
Riders strike hand to hand, but they arrive first.
PlainPlain unit 180 atk · 120 hp
Risen corpse
In the Age of Odrin, Odrin Half-Core laid his affinity over such ground.
UmbraUmbra unit 210 atk · 170 hp
Rock spirit
Mana alone keeps it standing, and a great deal of it.
BloomBloom unit 100000 atk · 100000 hp
Rogue mage
That, the artisans say, is where the bolts come from.
PlainPlain unit 1600 atk · 100 hp
Saurian
Sealborn who command them say the lizard-folk keep time strangely.
PyrePyre unit 300 atk · 250 hp
Screaming root
Bloom cultivators tell a story about the scream.
BloomBloom unit 1680 atk · 1344 hp
Sea singer
Every foreign soul wakes in the Hallow remembering another life.
ReverieReverie unit 3400 atk · 600 hp
Sellsword
Do not mistake one for a Wanderer.
PlainPlain unit 600 atk · 300 hp
Seraph
Lumen is the affinity of order and protection, and Umbra lies across the ring from it.
LumenLumen unit 800 atk · 1000 hp
Serpent queen
She strikes with her coils and with lightning, and she aims true.
LumenLumen unit 13000 atk · 10500 hp
Shade elf mage
It does not come as a shape out of the Welter or up from the Deep.
UmbraUmbra unit 4500 atk · 4500 hp
Shadow novice
No native has a Seal-shard, and only a shard can cast a spell.
UmbraUmbra unit 700 atk · 100 hp
Shield wall
A Sealborn's wards consume mana, and when mana runs short they drop.
PlainPlain unit 90 atk · 100 hp
Siege engine
It throws stones from far behind the line, and in a siege it breaks walls.
LumenLumen unit 600 atk · 450 hp
Sky genie
The Welter is raw power that can become anything and keep nothing.
ReverieReverie unit 8000 atk · 7650 hp
Snap plant
Ordinary folk, who settle a kingdom's ground and grow its food, have their own name for them.
BloomBloom unit 1754 atk · 1344 hp
Spearman
What the spear does in battle is shown on the card.
PlainPlain unit 100 atk · 90 hp
Specter
The Human lineages sing that it is the shade of someone who died with something unfinished.
UmbraUmbra unit 2400 atk · 1000 hp
Spirit medium
Ordinary folk say these listeners hear things beneath the ground.
LumenLumen unit 260 atk · 75 hp
Star mage
It strikes from a distance, first with raw power and then with lightning, and it moves quickly.
LumenLumen unit 1200 atk · 750 hp
Quarry sentinel
The guild artisans tell how it began.
PlainPlain unit 20000 atk · 15000 hp
Stone gazer
Its gaze holds the living still.
ReverieReverie unit 2000 atk · 650 hp
Stone sentinel
Made things are Plain, but the card counts this one as Umbra.
PlainPlain unit 400 atk · 300 hp
Strangling ivy
The ivy lashes at whatever stands within its reach and drinks the life of what it strikes, and in battle it grows back from what the blades cut away.
BloomBloom unit 336 atk · 336 hp
Swan maiden
A kingdom recruits them through its Barracks, at a cost in geld, mana and people, and keeps them on geld and mana.
BloomBloom unit 220 atk · 255 hp
Temple guard
It fights hand to hand behind a great shield, throws light from a distance and mends the wounds of those beside it.
LumenLumen unit 400 atk · 375 hp
Temptress fiend
The Human lords fear it more than its strength deserves.
UmbraUmbra unit 200 atk · 50 hp
Throne seraph
Heaven weighs every kingdom, and Weight counts armies.
LumenLumen unit 200000 atk · 80000 hp
Thunder giant
Lords value them most against walls.
PyrePyre unit 16000 atk · 5800 hp
Tide spirit
It strikes from afar, drowning and choking what it reaches, and it lasts a long time in battle.
ReverieReverie unit 400000 atk · 72000 hp
Toad
It has no recruitment price and asks no upkeep.
PlainPlain unit 10 atk · 10 hp
Tree guardian
The treefolk hold a proud belief.
BloomBloom unit 4200 atk · 4200 hp
Tri beast
Pyre cultivators like to read their affinity in it.
PyrePyre unit 2500 atk · 2200 hp
Tunnel brute
The Sealborn say its people dig toward the places where the Deep's threshold presses close to the ground, and that the dark there knits their wounds.
UmbraUmbra unit 400 atk · 400 hp
Umbra
Its bond is shallow, and its master can release its borrowed life and dismiss it.
UmbraUmbra unit 600 atk · 250 hp
War elephant
Hiring one is costly: a great deal of geld, a little mana and several people.
PlainPlain unit 1000 atk · 1000 hp
Warg rider
A kingdom recruits them through its Barracks for geld, a little mana and people.
UmbraUmbra unit 200 atk · 550 hp
Wing drake
Pyre cultivators often set them beside Bloodkiln drake, which eats a kingdom's people to sustain its body.
PyrePyre unit 800 atk · 1000 hp
Winged horse
It flies over walls and lines and fights with hoof and teeth.
LumenLumen unit 300 atk · 290 hp
Wolf shifter
In battle it fights hand to hand with a first blow and a follow-up blow, and presses in with a further strike besides.
PlainPlain unit 2300 atk · 1000 hp
Zealot
Such folk believe they fight in Daegred, the Sunward's light.
PlainPlain unit 500 atk · 500 hp
Alluring dreams
Before the fighting, it calls Temptress fiend up out of the Deep to fight for the caster.
ReverieReverie spell 40,000 mana · battle
Arrow ward
Lumen cultivators call it a kingdom's great ward folded small enough to fit one company.
LumenLumen spell 700 mana · battle
Bark spirit
It is among the simpler spells, so a mage of any affinity can learn it, though across the ring it costs more, fails more easily and lays a thinner skin.
BloomBloom spell 600 mana · battle
Beast growth
Enchantments exist in Seven Seals.
BloomBloom spell enchantment
Beast summoning
It is among the simpler spells, so even a mage whose core woke across the ring can learn it.
BloomBloom spell 5,600 mana · summon
Befuddle
Enchantments exist in Seven Seals.
ReverieReverie spell enchantment
Blessing
Newcomers of that affinity say it is among the first spells they recover.
LumenLumen spell 700 mana · battle
Blink stride
Each side brings one battle spell.
ReverieReverie spell 8,000 mana · battle
Blood rage
For the length of a battle, every company the caster fields strikes harder.
UmbraUmbra spell 10,000 mana · battle
Boon of chance
Sometimes it gives nothing at all.
ReverieReverie spell 100,000 mana · instant
Brute might
The gain grows as the caster's realm deepens toward full mastery of the spell, and the card shows how far.
PyrePyre spell 3,000 mana · battle
Burning edge
Sealborn of Pyre call it the sister of Fire dart.
PyrePyre spell 20,000 mana · battle
The Sunward Enclosure
Enchantments exist in Seven Seals.
PlainPlain spell enchantment
Concussion
This is a spell that belongs to its own affinity.
PyrePyre spell 14,000 mana · battle
Conflagration
Like every battle spell, it must get past the ward, the resistance of its affinity and the creature's own resistance.
PyrePyre spell 500,000 mana · battle
Corrode mail
Bloom artisans say a made thing is only borrowed from the ground, and the ground always asks for it back.
BloomBloom spell 20,000 mana · battle
Dark convocation
Enchantments exist in Seven Seals.
PlainPlain spell enchantment
Dazzling allure
The blade-singers are scornful of it.
BloomBloom spell 3,000 mana · battle
Dazzling burst
Lumen cultivators say the flash is pure order, too clear for the eye to find a mark through.
LumenLumen spell 3,500 mana · battle
Deadly stare
Umbra cultivators describe it from the inside.
PlainPlain spell 30,000 mana · battle
Dread wave
Before the fighting, the spell rolls over a single company.
PlainPlain spell 600 mana · battle
Element ward
Enchantments exist in Seven Seals.
LumenLumen spell enchantment
Ember ward
Sealborn of Pyre date it to the Age of the Given Word.
PyrePyre spell 250,000 mana · battle
The Deepward Step
Where it is enabled, it calls up celestials descended into the Deep: celestial beings who went down into Deopa's Deep at the Breaking and now count among his creatures.
PlainPlain spell 300,000 mana · summon
False treasure
It is a gamble with a heavy stake.
ReverieReverie spell 100,000 mana · instant
Far glass
In the Age of the Given Word, a broken alliance showed Flint D. Rook where the kingdom of Ysme of Lumen was thin, and he struck there.
ReverieReverie spell 5,000 mana · instant
Field intel
It shows one rival kingdom's army, and a kingdom's protections against scouting can turn it aside.
HumanHuman spell 2,500 mana · instant
Fire dart
They carry no affinity of their own, so fire can ride their arrows without changing what they are.
PyrePyre spell 700 mana · battle
Flame orb
Sealborn of Pyre call it Kindle grown large: the same spark, fed by a deeper core until it will not fit in a hand.
PyrePyre spell 20,000 mana · battle
Focused mind
Enchantments exist in Seven Seals.
ReverieReverie spell enchantment
Forked lightning
Each side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance.
PyrePyre spell 250,000 mana · battle
Gale storm
Bloom cultivators say the gale is the ground calling back what has left it.
BloomBloom spell 20,000 mana · battle
Golden transmutation
Enchantments exist in Seven Seals.
ReverieReverie spell enchantment
Grand mirage
Enchantments exist in Seven Seals.
ReverieReverie spell enchantment
Greenmother's Unbinding
Its ancient rank does not override the ring.
BloomBloom spell 1,000,000 mana · instant
Grave touch
Enchantments exist in Seven Seals.
PlainPlain spell enchantment
Grave uprising
Umbra cultivators explain it simply.
UmbraUmbra spell 20,000 mana · summon
The Ash Furrow
Cast on another kingdom, it tears open a furrow through that kingdom's stores and drains its mana.
PyrePyre spell 100,000 mana · instant
Grove growth
Enchantments exist in Seven Seals.
BloomBloom spell enchantment
Harmony and goodwill
Enchantments exist in Seven Seals.
LumenLumen spell enchantment
Heartsick charm
Each side brings one battle spell.
ReverieReverie spell 8,000 mana · battle
Heavy ground
Each side brings only one battle spell, and this one must still get past the ward, the resistance of its affinity and the creature's own resistance.
PyrePyre spell 30,000 mana · battle
Human drill
While it stands, the lord raises their recruits faster.
HumanHuman spell passive
Human masonry
The card prices it as research.
HumanHuman spell passive
Human siegecraft
The card prices it as research.
HumanHuman spell passive
Illusory force
On the ring of affinities, dreams die, so Reverie feeds Umbra.
ReverieReverie spell 800 mana · battle
Immobilize
A mage who has cultivated the core deeply enough can tighten the hold further, and a mage of Reverie can also make a company act later.
ReverieReverie spell 10,000 mana · battle
Keen sight
It does nothing for anyone but elves.
BloomBloom spell 600 mana · battle
Kindle
It is a battle spell, and each side brings only one.
PyrePyre spell 1,000 mana · battle
Kinetic bolt
In a shard that woke in Pyre, the spell does a little more.
PyrePyre spell 700 mana · battle
Laid down arms
Enchantments exist in Seven Seals.
LumenLumen spell enchantment
Levitation
Every Sealborn is a foreign soul who remembers being somewhere else.
ReverieReverie spell 12,000 mana · battle
Life drain
For the length of a battle, every company the caster fields takes life from the enemies it strikes.
UmbraUmbra spell 20,000 mana · battle
Magma burst
Sealborn of Pyre say the Law of Equals binds this fire.
PyrePyre spell 200,000 mana · instant
Malediction
The spell must still pass the enemy's ward, the resistance of its affinity and the creature's own resistance.
UmbraUmbra spell 700 mana · battle
Mending touch
A shard woken in Lumen mends a little even at its shallowest realm.
LumenLumen spell 500 mana · battle
Mind lock
Enchantments exist in Seven Seals.
ReverieReverie spell enchantment
Mist bank
A deeper realm thickens the mist.
ReverieReverie spell 950 mana · battle
Plague tide
Enchantments exist in Seven Seals.
UmbraUmbra spell enchantment
Psychic lash
It is still magic, so it must pass the ward, the resistance of its affinity and the creature's own resistance.
ReverieReverie spell 20,000 mana · battle
Quickened pace
Each side brings one battle spell.
ReverieReverie spell 3,500 mana · battle
Radiant blade
Lumen cultivators say light is easiest to hold along an edge, and that it will not follow a thing once it leaves the hand.
LumenLumen spell 20,000 mana · battle
Radiant ward
Lumen cultivators say the spell was first pressed in the Age of Odrin.
LumenLumen spell 700 mana · battle
Raise bone soldiers
Every raising answers Odrin Half-Core.
UmbraUmbra spell 2,500 mana · summon
Raise corpse eaters
Umbra cultivators have an explanation.
PlainPlain spell 15,600 mana · summon
Raise corpses
These are not the bodies the dead once had.
PlainPlain spell 5,100 mana · summon
Relic seeking
It never comes back with a relic.
LumenLumen spell 20,000 mana · instant
Relic shattering
What breaks is lost for the Turning.
LumenLumen spell 30,000 mana · instant
Relic theft
For all its reach, it never takes a relic.
ReverieReverie spell 20,000 mana · instant
Restore fallen
Lumen cultivators call it the deeper form of Silver palm mending, pressed by those who wanted the light to reach further down.
LumenLumen spell 20,000 mana · battle
Rot and ruin
Enchantments exist in Seven Seals.
UmbraUmbra spell enchantment
Sacred radiance
Enchantments exist in Seven Seals.
LumenLumen spell enchantment
Sacred utterance
Lumen cultivators say the word commands only what has no right to stand.
LumenLumen spell 10,000 mana · battle
Sanguine rite
Enchantments exist in Seven Seals.
PlainPlain spell enchantment
The Unheard Wall
Enchantments exist in Seven Seals.
ReverieReverie spell enchantment
Silk snare
It is a small spell and a low in cost one, among the simpler spells, so a mage of any affinity can learn it, though across the ring it costs more and fails more easily.
BloomBloom spell 600 mana · battle
Silver palm mending
Lumen cultivators are careful about what this is.
LumenLumen spell 8,000 mana · battle
Sloth hex
Enchantments exist in Seven Seals.
ReverieReverie spell enchantment
Slumber
Aefenna, the Lamplighter, who holds Reverie, also holds the Third Seal, which keeps back a night without ending.
ReverieReverie spell 700 mana · battle
Solar blessing
Enchantments exist in Seven Seals.
BloomBloom spell enchantment
The Deep bargain
Enchantments exist in Seven Seals.
PlainPlain spell enchantment
Soul taint
Before the fighting starts, the spell falls on a single enemy company.
PlainPlain spell 1,000 mana · battle
Star fall
Enchantments exist in Seven Seals.
PyrePyre spell enchantment
Storm calling
Enchantments exist in Seven Seals.
BloomBloom spell enchantment
Storm lance
Enchantments exist in Seven Seals.
PyrePyre spell enchantment
Summon air maiden
It is still a simple spell, yet it asks for more turns than the smallest summonings of its affinity.
ReverieReverie spell 8,100 mana · summon
Summon bear shifter
The bear-folk are proud that they carry Bloom.
BloomBloom spell 29,500 mana · summon
Summon blood drinker
Ordinary folk say these are the dead who learned to take their borrowed life by mouth, from enemies as well as from the kingdom that keeps them.
PlainPlain spell 77,700 mana · summon
Summon bone sorcerer
Umbra cultivators say these are the dead who kept the most of their old shape while they waited, and that something of what they knew in life comes up with them.
UmbraUmbra spell 79,900 mana · summon
Summon brook maiden
Bloom's neighbours, Pyre and Lumen, can reach it, though outside Bloom it costs more, fails more easily and calls fewer.
BloomBloom spell 7,900 mana · summon
Summon celestial judge
Lumen cultivators tie these judges to the Law of Equals.
LumenLumen spell 60,000 mana · summon
Summon cinder hound
Beasts are among the affinity-born, native life that grows where an affinity runs strong.
PyrePyre spell 24,400 mana · summon
Summon colossus
Summoned things are shapes a spell calls out of the Welter, and mana keeps them standing.
LumenLumen spell 300,000 mana · summon
Summon crimson drake
Dragons are among the affinity-born, native life that grows where an affinity runs strong.
PyrePyre spell 300,000 mana · summon
Summon deep behemoth
Before anything existed there was only the Welter, raw power with no lasting shape, until seven beings found shapes that held and became the gods.
ReverieReverie spell 300,000 mana · summon
Summon dwarf runecaster
Fire-folk are among the affinity-born peoples, native life where an affinity runs strong.
PyrePyre spell 40,000 mana · summon
Summon dwarf zealot
Fire-folk are among the affinity-born peoples: native life where an affinity runs strong.
PyrePyre spell 6,800 mana · summon
Summon eagle lion
They nest on bare crags where nothing seems to grow.
BloomBloom spell 34,600 mana · summon
Summon elf swordsinger
The blade-singers call themselves the Greenmother's pruning knife.
BloomBloom spell 45,000 mana · summon
Summon fae mote
Every Sealborn is a foreign soul, and every one remembers being somewhere else.
ReverieReverie spell 6,600 mana · summon
Summon fiend rider
The Human lineages have a song about them.
PlainPlain spell 77,700 mana · summon
Summon fire lizard
Beasts are among the affinity-born, native life that grows where an affinity runs strong.
PyrePyre spell 28,900 mana · summon
Summon firebird
It lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it.
BloomBloom spell 300,000 mana · summon
Summon flame genie
Summoned things are shapes that a spell calls out of the Welter, the raw power that can become anything but keep nothing.
PyrePyre spell 46,800 mana · summon
Summon flame spirit
Summoned things are shapes that a spell calls out of the Welter, and elementals are among them.
PyrePyre spell 300,000 mana · summon
Summon frost ape
Every Sealborn is a foreign soul who remembers being somewhere else.
ReverieReverie spell 35,000 mana · summon
Summon ghost blade
The Sealborn who cast it do not agree on what the warriors are, but the Human lineages have a song about them.
LumenLumen spell 30,000 mana · summon
Summon grubling
The affinity-born peoples are native life that grows where an affinity runs strong.
PyrePyre spell 4,500 mana · summon
Summon high seraph
Lumen cultivators tell the high ones' story with care.
LumenLumen spell 52,000 mana · summon
Summon horned fiend
Deopa's creatures are not all the same kind of thing.
UmbraUmbra spell 35,500 mana · summon
Summon horned steed
Lumen cultivators remember these steeds in the story of Ysme of Lumen.
LumenLumen spell 30,000 mana · summon
Summon mind mote
Casting it spends mana and turns.
ReverieReverie spell 6,600 mana · summon
Summon multi serpent
Beasts are among the affinity-born, native life that grows where an affinity runs strong.
PyrePyre spell 41,700 mana · summon
Summon noble elf
The noble lines believe they are older than the Scar, and that the Greenmother remembers her own.
BloomBloom spell 40,000 mana · summon
Summon oak maiden
The grove-folk say each maiden belongs to one tree, and that the great tree-wardens called by Summon tree guardian are her elders.
BloomBloom spell 3,000 mana · summon
Summon profane reaper
Umbra cultivators say the reapers are the Deep's answer to the Unmaker.
UmbraUmbra spell 300,000 mana · summon
Summon psi ravager
The price does not stop there.
ReverieReverie spell 65,700 mana · summon
Summon rampart fiend
Umbra cultivators have a story for it.
PlainPlain spell 80,000 mana · summon
Summon rock spirit
It lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it.
BloomBloom spell 300,000 mana · summon
Summon saurian
The affinity-born peoples are native life that grows where an affinity runs strong.
PyrePyre spell 6,800 mana · summon
Summon screaming root
Bloom cultivators tell where the scream came from.
BloomBloom spell 29,500 mana · summon
Summon sea singer
Casting it spends mana and turns.
ReverieReverie spell 24,500 mana · summon
Summon seraph
Where Lumen runs strong, the Hallow has celestial peoples among its affinity-born life.
LumenLumen spell 27,000 mana · summon
Summon serpent queen
Newcomers are often surprised to find serpents answering a call of light.
LumenLumen spell 40,000 mana · summon
Summon shade elf mage
Elves are among the affinity-born peoples, the native life of the Hallow that grows where an affinity runs strong.
UmbraUmbra spell 75,000 mana · summon
Summon sky genie
Casting it spends mana and turns.
ReverieReverie spell 30,000 mana · summon
Summon snap plant
Farmers have their own name for them.
BloomBloom spell 45,000 mana · summon
Summon specter
Ordinary folk tell a story about them.
PlainPlain spell 35,500 mana · summon
Summon spirit medium
More answer as the caster's realm deepens; the card shows how many.
LumenLumen spell 6,300 mana · summon
Summon star mage
The Hallow's affinity-born life includes astral peoples, and Lumen cultivators count these casters among them.
LumenLumen spell 27,000 mana · summon
Summon stone gazer
The Welter can become anything, but it can keep nothing.
ReverieReverie spell 27,000 mana · summon
Summon storm spirits
The Welter can become anything, but it can keep nothing.
ReverieReverie spell 280,000 mana · summon
Summon strangling ivy
Bloom cultivators teach it beside the story of Odrin Half-Core.
BloomBloom spell 3,000 mana · summon
Summon throne seraph
A Sealborn reaches no further than the complex spells of neighbouring affinities, so this spell belongs to cores that woke in Lumen.
LumenLumen spell 300,000 mana · summon
Summon thunder giant
Summoned things are shapes that a spell calls out of the Welter, the raw power beyond the Covenant.
PyrePyre spell 50,000 mana · summon
Summon tree guardian
The treefolk hold a proud belief.
BloomBloom spell 34,600 mana · summon
Summon tri beast
Beasts are among the affinity-born, native life that grows where an affinity runs strong.
PyrePyre spell 46,800 mana · summon
Summon umbra
Umbra cultivators say the shades are the thinnest of the stranded dead: remnants worn so far down that the spell can give them little more than a darkness to stand in.
PlainPlain spell 2,500 mana · summon
Summon wing drake
Dragons are among the affinity-born, native life that grows where an affinity runs strong.
PyrePyre spell 28,900 mana · summon
Summon winged horse
Newcomers who fell through the Scar tell a story about these steeds.
LumenLumen spell 6,300 mana · summon
Swarm blight
Enchantments exist in Seven Seals.
BloomBloom spell enchantment
Tainted wells
The spell does a second thing, and many commanders value it more.
UmbraUmbra spell 20,000 mana · battle
Thunderbolt
In a shard that woke in Pyre, the bolt also breaks the strike of an enemy company for the battle.
PyrePyre spell 40,000 mana · battle
Time lock
Enchantments exist in Seven Seals.
ReverieReverie spell enchantment
Torpor
Cast by anyone else, it does nothing at all.
ReverieReverie spell 8,000 mana · battle
Tranquility
It lies beyond the complex spells a neighbour can reach, so only a Sealborn whose core woke in Bloom can master it.
BloomBloom spell 200,000 mana · instant
Unmaking
Undon, the Unmaker, who holds this affinity, sealed on one term: no sealing lasts.
PyrePyre spell 40,000 mana · battle
Unseen host
In any other hands it does nothing at all.
ReverieReverie spell 3,000 mana · battle
Unweave
Lumen cultivators explain it plainly.
LumenLumen spell passive
Veil of night
Enchantments exist in Seven Seals.
LumenLumen spell enchantment
War hymn
Enchantments exist in Seven Seals.
PyrePyre spell enchantment
Ward against malice
Enchantments exist in Seven Seals.
LumenLumen spell enchantment
Wild boon
Enchantments exist in Seven Seals.
BloomBloom spell enchantment
Wild remedy
Its cultivators say a wound is only ground waiting to grow back over.
BloomBloom spell 2,000 mana · battle
Wild wisdom
Enchantments exist in Seven Seals.
BloomBloom spell enchantment
Wondrous grace
Lumen cultivators count it the last of three spells for the fallen, after Silver palm mending and Restore fallen.
LumenLumen spell 1,000,000 mana · battle
Ape delicacy
It is served before battle, as the work its side brings.
ReverieReverie item Consumed on use
Arrow screen
Unrolled before the fighting, it shelters the whole army at once.
HumanHuman item Consumed on use
Beast ring
Beasts are among the Hallow's own native life, found where an affinity runs strong.
BloomBloom item Consumed on use
Binding chain
It is cast loose before the fighting starts.
PlainPlain item Consumed on use
Blast barrel
It is rolled out before the fighting and set off among the enemy.
PyrePyre item Consumed on use
Blessed vials
It is thrown before the fighting starts.
UmbraUmbra item Consumed on use
Burial casket
What lies inside is one of the restless dead, the natives' dead stranded at the threshold of Deopa, the Deep's Deep since the Breaking.
PlainPlain item Consumed on use
Construct manual
Reading it stands up a company of Workshop ox in the holder's kingdom.
PlainPlain item Consumed on use
Courage draught
It is shared out to the whole army before the fighting.
PlainPlain item Consumed on use
Drowsy taper
It is lit before the fighting, upwind of the enemy.
PlainPlain item Consumed on use
Fairy powder
Thrown over the enemy before the fighting, it settles on every company there.
PlainPlain item Consumed on use
Fire oil jars
The jars are smashed over the enemy before the fighting.
PyrePyre item Consumed on use
Fireward scroll
It is read aloud before the fighting.
PlainPlain item Consumed on use
Fog pouch
Opened before the fighting, it pours out a fog that covers the whole field.
PlainPlain item Consumed on use
Frost statuette
It is thrown among the enemy before the fighting and shatters.
BloomBloom item Consumed on use
Gorgon head
It is unwrapped before the fighting and held up to the enemy.
PlainPlain item Consumed on use
Grail chart
The chart claims to lead to the five sacred cups, the relic Sacred cup stained gold among them.
PlainPlain item Consumed on use
Gutter flute
It is not a weapon for the battlefield.
PlainPlain item Consumed on use
Herb bundle
It does its work during the fighting and after it.
BloomBloom item Consumed on use
Hex poppet
It is used against another kingdom, not on a battlefield.
PlainPlain item Consumed on use
Loot coffer
The stationers, who sell lesser works at posted prices, sell coffers sealed and never say what is in them.
PlainPlain item Consumed on use
Mana shard
Breaking it pours mana into its holder's own kingdom.
PlainPlain item Consumed on use
Mana whirl
It is loosed on another kingdom, not on a battlefield.
PlainPlain item Consumed on use
Marching drums
The drums are beaten as the armies close.
PlainPlain item Consumed on use
Mirage rod
Each side may bring a work of its own into battle, and this one strikes first.
PlainPlain item Consumed on use
Novice primer
Open it in your own kingdom and it releases what is bound inside: a company of Toad or a company of Chipmunk, whichever chance decides.
PlainPlain item Consumed on use
Odd tin
It is the work its owner brings to a battle.
PlainPlain item Consumed on use
Orchard fruit
Set it out in your own kingdom and a troop of Great ape arrives.
PlainPlain item Consumed on use
Pod beast seed
Brought as the work its side carries into battle, it breaks open before the armies meet.
PlainPlain item Consumed on use
Poison phial
It is the work its side brings to the fight.
PlainPlain item Consumed on use
Rogue letters
Some lesser works attempt a theft, and this is one of them.
PlainPlain item Consumed on use
Royal ultimatum
Some lesser works gamble, and this one gambles on what it takes.
PlainPlain item Consumed on use
Salve jar
It is the work its side brings to a battle, and it does nothing until the fighting stops.
PlainPlain item Consumed on use
Seeing sphere
Turn it on a rival and it shows two things: the rival's army and the geld in its stores.
PlainPlain item Consumed on use
Seer almanac
Read it in your own kingdom and new folk arrive to settle there, all at once.
PlainPlain item Consumed on use
Silk net
It is the work its side brings to the fight.
PlainPlain item Consumed on use
Sky rug
It is the work its side brings to the fight.
PlainPlain item Consumed on use
Small reprieve
Read it in your own kingdom and the newest hostile enchantment laid on that kingdom lifts.
PlainPlain item Consumed on use
Sparkling draught
It is the work its side brings to the fight.
PlainPlain item Consumed on use
Spoiled rations
Sent to a rival, the rations are eaten, and they kill.
PlainPlain item Consumed on use
Storm javelin
It is the work its side brings to the fight.
PlainPlain item Consumed on use
Tangle mesh
It is the work its side brings to the fight.
PlainPlain item Consumed on use
Triple lash wine
Pour it in your own kingdom and the households grow.
PlainPlain item Consumed on use
Vanishing ash
It is the work its side brings to the fight.
PlainPlain item Consumed on use
Warding pin
It is the work its side brings to the fight.
PlainPlain item Consumed on use
Wayfinder
Beyond every kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed.
PlainPlain item Consumed on use
Wisdom stone
Spend it in your own kingdom and geld fills the treasury at once.
PlainPlain item Consumed on use
Azure frost
No one knows who made it.
ReverieReverie relic Permanent
Blessed bomb
A commander may bring a work of their own into each battle, and this relic fills that place.
LumenLumen relic Consumed on use
Bone band
Tellan records no maker, and the shard's first home is unknown.
UmbraUmbra relic Permanent
Bottomless purse
No maker is recorded, and no one knows where its shard lay before.
PlainPlain relic Permanent
Calamity box
Tellan records no maker, and where the shard lay before its binding is unknown.
PyrePyre relic Reusable when ready
Clarity scroll
Its maker is not recorded, and the shard's first home is unknown.
ReverieReverie relic Consumed on use
Clockwork device
No maker is recorded, and no one knows where the shard lay before.
PyrePyre relic Permanent
Crimson dagger
Tellan names no maker, and the shard's first home is unknown.
UmbraUmbra relic Permanent
Crone mirror
No maker is recorded, and where the shard lay before is unknown.
ReverieReverie relic Permanent
Doom device
Tellan names no maker, and where its shard lay before is unknown.
PyrePyre relic Consumed on use
Drake cleaver
Tellan records no maker, and where the shard lay before its binding is unknown.
PyrePyre relic Permanent
Elder codex
No maker is recorded, and where its shard lay before is unknown.
PlainPlain relic Consumed on use
Enchanted looking glass
Tellan names no maker, and the shard's first home is unknown.
ReverieReverie relic Consumed on use
Entropy charm
No maker is recorded, and where its shard lay before is unknown.
LumenLumen relic Permanent
Fate cards
That is its hunger: a gamble, and the deck takes as readily as it gives.
ReverieReverie relic Reusable when ready
Final bulwark
Tellan names no maker, and where its shard lay before is unknown.
LumenLumen relic Permanent
Firebird amulet
A kingdom with no fortress is lost for the Turning.
PyrePyre relic Permanent
Fortune token
No maker is recorded, and where its shard lay before is unknown.
PlainPlain relic Permanent
Genie flask
Whatever lives in it, it keeps one bargain.
PyrePyre relic Consumed on use
Genie ring
No maker is recorded, and where its shard lay before is unknown.
PlainPlain relic Reusable when ready
Gilded diadem
No maker is recorded, and where its shard lay before is unknown.
LumenLumen relic Permanent
Gleaming wings
Whatever their origin, they still remember flight.
LumenLumen relic Permanent
Global truce
No maker is recorded, and where its shard lay before is unknown.
LumenLumen relic Permanent
Grand magus staff
No maker is recorded, and where its shard lay before is unknown.
PlainPlain relic Reusable when ready
Grand strategy codex
No maker is recorded, and where its shard lay before is unknown.
PlainPlain relic Permanent
Guardian charm
No maker is recorded, and where its shard lay before is unknown.
PlainPlain relic Permanent
Hourglass egg
No maker is recorded, and where its shard lay before is unknown.
PlainPlain relic Consumed on use
Infatuation draught
Tellan names no maker, and where its shard lay before is unknown.
PlainPlain relic Consumed on use
Infernal flame
No maker is recorded, and where its shard lay before is unknown.
PyrePyre relic Permanent
Greenmother's Ox
The Ox still works the same way.
BloomBloom relic Permanent
Killers mantle
Tellan names no maker, and where its shard lay before is unknown.
UmbraUmbra relic Permanent
Legend blade
No maker is recorded, and where its shard lay before is unknown.
LumenLumen relic Permanent
Lunar rod
No maker is recorded, and where its shard lay before is unknown.
ReverieReverie relic Reusable when ready
Mage regalia
No maker is recorded, and where the shard lay before is unknown.
PlainPlain relic Permanent
Mindreader helm
It shows only in what follows.
ReverieReverie relic Permanent
Nullifying gauntlet
The Fourth Seal lets power hold the form of a spell.
PlainPlain relic Reusable when ready
Old kings amulet
While it is held, the heroes in its holder's service learn more from every battle.
PlainPlain relic Permanent
Onyx ankh
On the ring of affinities, Umbra and Lumen lie across from each other and repel.
UmbraUmbra relic Permanent
Quartz elder staff
This relic's hunger is plain to see.
PlainPlain relic Permanent
Sacred cup bright gold
After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Bloom.
BloomBloom relic Permanent
Sacred cup copper
After each battle, the cup restores some of its holder's fallen companies, but only if the holder's core woke in Lumen.
LumenLumen relic Permanent
Sacred cup silver
After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Reverie.
ReverieReverie relic Permanent
Sacred cup skull
After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Umbra.
UmbraUmbra relic Permanent
Sacred cup stained gold
After each battle, the cup restores some of its holder's fallen companies, if the holder's core woke in Pyre.
PyrePyre relic Permanent
Sacrificial altar
Its bargain is written openly in the accounts.
UmbraUmbra relic Permanent
Saints tress
Heaven counts the tress in its holder's Weight, so the Law of Equals sets that kingdom among heavier rivals, and a conqueror can carry it off as spoils.
LumenLumen relic Permanent
Salt sea scroll
Written in it is The Sunward Enclosure, one of the five oldest spells, older than the Scar.
LumenLumen relic Consumed on use
Scarlet standard
Heaven counts the standard in its holder's Weight, so the Law of Equals sets that kingdom among heavier rivals, and a conqueror can carry it off as spoils.
PyrePyre relic Permanent
Scorching stone
It is thrown once, at another kingdom, and it burns that kingdom's Nodes.
PyrePyre relic Consumed on use
Scrying bowl
Turned on another kingdom, the bowl shows everything that matters there: its army, its geld and mana, its people, its buildings and the enchantments standing over it.
ReverieReverie relic Reusable when ready
Shadow vellum
Written on it is The Deepward Step, one of the five oldest spells, older than the Scar.
UmbraUmbra relic Consumed on use
Shelter orb
Some protective relics depend on the Covenant's shelter and stop working on the last day, after the final Seal opens.
LumenLumen relic Consumed on use
Shepherd pipes
The pipes do not make their holder's army stronger.
BloomBloom relic Permanent
Shrouding mantle
While it is held, every attempt to spy out what lies in its holder's kingdom is turned aside.
ReverieReverie relic Permanent
Sinful idol
While it is held, its holder's kingdom resists spells of every affinity more strongly.
UmbraUmbra relic Permanent
Smoldering resin
While it burns in its holder's kingdom, the holder's spells cost less mana, dispelling costs less, and casting fails less often.
PyrePyre relic Permanent
Sovereign rod
It gives order to two things at once.
LumenLumen relic Permanent
Spirit devourer
It favours Deopa's creatures, the shapes that belong to the Deep.
UmbraUmbra relic Permanent
Stone lore book
Cut into those leaves is The Ash Furrow, one of the five oldest spells, older than the Scar.
PyrePyre relic Consumed on use
Storm sword
The sword belongs to the storm.
PyrePyre relic Permanent
Thrall rouge
It is used once, against another kingdom, and it takes a hero from that kingdom's service into its holder's.
ReverieReverie relic Consumed on use
Thunder maul
The maul strikes the ground, and everything standing on it feels the blow.
PyrePyre relic Permanent
Trial rod
It is laid once on a hero in the holder's service.
PlainPlain relic Consumed on use
Truth lenses
On the ring of affinities, Lumen feeds Reverie: order dreams.
LumenLumen relic Permanent
Unweaving scroll
Written in it is Greenmother's Unbinding, one of the five oldest spells, older than the Scar.
BloomBloom relic Consumed on use
Violet ring
While it is worn, its holder's spells cost less mana and fail less often, whatever their affinity.
ReverieReverie relic Permanent
Weeping crystal
It does not depend on how many Nodes the kingdom has raised.
PlainPlain relic Permanent
Bone caller
Bone callers name Odrin Half-Core their first teacher, though none of them claims to have met him.
UmbraUmbra hero Included in your observed upkeep; varies with level
Conjurer
A casting mage calls summoned things out of the Welter with a spell and pays mana to keep them standing.
BloomBloom hero Included in your observed upkeep; varies with level
Cutthroat
Its kind serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds.
PyrePyre hero Included in your observed upkeep; varies with level
Doom rider
It serves in Umbra, the affinity of death and its aftermath.
UmbraUmbra hero Included in your observed upkeep; varies with level
Drake rider
Its kind serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds.
PyrePyre hero Included in your observed upkeep; varies with level
Deopa's guest
The Deep lies inside the god, beneath the Hallow's remade ground and outside it.
UmbraUmbra hero Included in your observed upkeep; varies with level
Flame caller
It serves in Pyre, the affinity of fire, destruction and war that Undon, the Unmaker holds.
PyrePyre hero Included in your observed upkeep; varies with level
Hag
Umbra raises the restless dead on life borrowed from the living, and the kingdom pays in people.
UmbraUmbra hero Included in your observed upkeep; varies with level
Flock warden
It serves in Bloom, the affinity of growth, beasts and living ground.
BloomBloom hero Included in your observed upkeep; varies with level
Huntress
Its kind serves in Bloom, the affinity of growth, beasts and living ground, which Virenna, the Greenmother holds.
BloomBloom hero Included in your observed upkeep; varies with level
Tellan's reader
Tellan, the Keeper of Tallies keeps the Mnemoliths outside the world and records every art and every first discovery.
ReverieReverie hero Included in your observed upkeep; varies with level
Minstrel
It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds.
ReverieReverie hero Included in your observed upkeep; varies with level
Mirage weaver
It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds.
ReverieReverie hero Included in your observed upkeep; varies with level
Old campaigner
Wanderers keep their memories from world to world.
PlainPlain hero Included in your observed upkeep; varies with level
Radiant champion
The champions tell the history of their kind through Wen Sarai.
LumenLumen hero Included in your observed upkeep; varies with level
Rager
It serves in Pyre, the affinity of fire, destruction and war.
PyrePyre hero Included in your observed upkeep; varies with level
Root speaker
It serves in Bloom, the affinity of growth, beasts and living ground.
BloomBloom hero Included in your observed upkeep; varies with level
Runeweaver
It strikes with magic from a distance.
BloomBloom hero Included in your observed upkeep; varies with level
Shield bearer
It fights hand to hand, and it grows stronger and harder to kill the longer it serves.
LumenLumen hero Included in your observed upkeep; varies with level
Wall listener
A kingdom's Workshops set the pace of construction.
PlainPlain hero Included in your observed upkeep; varies with level
Soul harvester
It is not one of the creatures of Deopa, the Deep, but it works for them.
UmbraUmbra hero Included in your observed upkeep; varies with level
Storm maiden
It serves in Reverie, the affinity of dream, illusion and mind that Aefenna, the Lamplighter holds.
ReverieReverie hero Included in your observed upkeep; varies with level
Temple healer
It strikes with holy light from a distance, and it grows stronger and harder to kill the longer it serves.
LumenLumen hero Included in your observed upkeep; varies with level
Tomb warden
Those dead are the natives' dead.
UmbraUmbra hero Included in your observed upkeep; varies with level
Road steward
Once it has served long enough, it brings its employer a steady sum of geld every turn, and the sum grows the longer it stays.
PlainPlain hero Included in your observed upkeep; varies with level
Crucible keeper
A kingdom runs on two currencies: mana, the raw power a core or a node draws, and geld, the coin ordinary folk pay.
PlainPlain hero Included in your observed upkeep; varies with level
Undead stalker
Its quarry is the restless dead: the natives' dead, stranded at the threshold of the Deep since the Breaking.
LumenLumen hero Included in your observed upkeep; varies with level
War chief
It serves in Pyre, the affinity of fire, destruction and war.
PyrePyre hero Included in your observed upkeep; varies with level
Barracks
Every recruit is one of the kingdom's own people, and recruiting one costs geld and a person.
PlainPlain building 800 geld, 0 mana
Barrier
When a spell comes against a kingdom, the ward is the first thing it must get past.
PlainPlain building 0 geld, 50 mana
Farm
The people who work them are ordinary folk: coreless, Plain, needing no Core to live on the ground.
PlainPlain building 500 geld, 0 mana
Fortress
Lose every Fortress, and the kingdom is lost for the Turning.
HumanHuman building 5000 geld, 0 mana
Guild
It makes lesser works: items made with the method of Tellan, the Keeper of Tallies, holding no Seal-shard, usually used up in use.
PlainPlain building 1000 geld, 0 mana
Node
A Sealborn's core draws mana of its own, but a Node gathers it from the ground itself, and it is not only for mages.
HumanHuman building 1500 geld, 0 mana
Town
The people inside are ordinary folk.
PlainPlain building 1500 geld, 0 mana
Wilderness
Beyond a kingdom's settled centre lies the Mist, ground the Covenant has not yet fixed.
PlainPlain building
Workshop
This is also where constructs are made: soldiers built rather than born, each with its own listed costs.
PlainPlain building 1000 geld, 0 mana